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What is the SAMR Model and how can it enhance student engagement?

Hapara

Read on for a full rundown of how it can help educators use technology to enhance student engagement. The SAMR Model was designed by education researcher Dr. Ruben Puentedura in 2010. He explained that his research at Harvard as a graduate student in the 1980s led to the SAMR Model. What is the SAMR Model then?

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Technology and Digital Media in the Classroom: A Guide for Educators

Waterford

By learning to view it as a means of enhancing your lessons and resources, you can provide your students with tools and opportunities they may not otherwise access. Many educators aren’t motivated to use digital resources in class, often because they’re unsure how to use them effectively or are unaware of the benefits.[1]

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Exploring Design Thinking Micro-credentials in the Classroom

Digital Promise

The opportunity that frequently emerged from the research was improving students’ mindsets and skills through design thinking methodologies. Work in mathematics (Goldman et al., 1998), science (Kolodner et al., Moreover, educators are able to earn as they teach and reflect on their experience to earn the micro-credential.

Classroom 255
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?Resource: McLeod-Shareski Book on Changing Schools

Edsurge

Associate Professor of Educational Leadership at the University of Colorado Denver Scott McLeod, and author, speaker and 2010 ISTE Outstanding Leader of the Year Dean Shareski released a book in September that describes six gaps between what most of today’s schools teach and what students and society need from them.

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Teaching and Learning in a Project-Based World – #6 Evaluating Project-Based Learning

100mentors

In PBL, we have our students solving real-life problems and we intend to empower their 21st-century skills; in other words, we establish meaningful connections between school and life beyond school. It goes without saying that we should assess both students and these outcomes in an equally “authentic” way (Bell, 2010).

Learning 125
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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. Speak Up found that 50 percent of teachers were looking for such resources, up from 27 percent in 2012.

Survey 273
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New Posted Resources 06/08/2010

The Web20Classroom

Will You Wave?