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Gamification in Education: Fostering a Growth Mindset

EdNews Daily

By Betsy Hill and Roger Stark When the term “gamification” comes up in the context of education, it is usually introduced as a way to improve student engagement and motivation. Gamification is defined in Wikipedia as “the application of game-design elements and game principles in non-game contexts.”

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Work hard, play hard: One teacher’s journey implementing gamification all YEAR long

Ditch That Textbook

Matt strives to make history relevant and engaging for his students, and gamification is just one of the ways he tries to do so.


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How to set up a classroom gamification level system


The more learning resembles a game, the more appealing it will be, which is the concept behind gamification. Competitions, leaderboards, and awards are important gamification elements. However, a classroom gamification level system takes the gamified learning experience a step further. Increase student motivation.

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How to Use Gamification for Attention-Getting and Fun Learning

The CoolCatTeacher

Learn how it does it, how he keeps on track with lessons, and how to avoid common mistakes when adding gamification to your classroom. Listen to Paolo Tolomeo Talk about Gamification in His Classroom. Paolo Tolomeo gets kids excited about learning math and language arts by sailing the 7 seas. Never stop learning! Subscribe to the Show.

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6 eLearning Trends in Custom eLearning Solutions

It won’t be enough that gamification and AR/VR can make learning engaging. In the coming years, it will not be enough that content builders master the available tools and create learning that is aesthetically pleasing and interesting to watch. As a result, there will likely be a return to some core learning fundamentals.

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Gamification in the Classroom: Learning through Play

Discovery Education

Nowadays, however, they are becoming a fundamental part of everyday instruction. […] The post Gamification in the Classroom: Learning through Play appeared first on Discovery Education Blog. Historically, games may have been reserved for the end of the school day or otherwise ‘bonus’ time.

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3 ways educators leverage gamification strategies

eSchool News

Carrie Rosenberg, a fourth grade teacher at Community Christian School, notes that gamification is one of the biggest education trends right now. According to ISTE, “gamification is about transforming the classroom environment and regular activities into a game.”