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Warm-ups–Watch the video

Ask a Tech Teacher

Videos include (in alphabetic order): 15 Webtools in 15 Weeks 18 Digital Tools in the Classroom A focus on strategies Alternative tools Assessment isn’t static Author doers BYOD Class warm-ups Collaboration Curriuculum Maps Differentiation–How to teach the hard-to-teach class Flipping the classroom Gamification of education How to Teach a Tech Lesson (..)

Video 348
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How do you teach the hard to teach class? Watch the video.

Ask a Tech Teacher

Here’s the sign-up link if the image above doesn’t work: [link] “The content presented in this blog are the result of creative imagination and not intended for use, reproduction, or incorporation into any artificial intelligence training or machine learning systems without prior written consent from the author.”

Video 351
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18 Digital Tool Musts in the Classroom — a Video

Ask a Tech Teacher

Videos include (in alphabetic order): 15 Webtools in 15 Weeks 18 Digital Tools in the Classroom A focus on strategies Alternative tools Assessment isn’t static Author doers BYOD Class warm-ups Collaboration Curriuculum Maps Differentiation–How to teach the hard-to-teach class Flipping the classroom Gamification of education How to Teach a Tech Lesson (..)

Video 386
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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results. Top 10 BYOD concerns and how to overcome them [Part 2].

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GUEST POST: Team Tournaments HS Gamification Using Class Dojo

Baker's B.Y.O.D.

I''m fascinated with gamification and using Edmodo to gamify my Odyssey unit , but Mrs. Dause''s approach has got me thinking. I have, however, limited the scope of my in-class application down to a few favorites, and two of those are gamification and a lovely app called ClassDojo. Could data translate to gamification?

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Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do. It is all about the experience. I should have known better!

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And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. And mixing up gaming with learning makes the latter even more fun.

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