Technology won't replace teachers, but.

Learning with 'e's

Another question raised at both conferences was around how institutions in all sectors are managing the sudden influx of bring your own technology/device (BYOT or BYOD). If BYOD is implemented, who manages updates, interoperablity and other implementation strategies? Some very useful examples of technology to solve problems were presented at both conferences, and there were discussions around digital literacy, gamification, mobile learning and digital pedagogical strategies.

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning. In the November 2016 Executive Summary , the researchers shared: When thousands of students respond to dozens of tasks there are endless variations. That was certainly the case in our experience.

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Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Without further ado, here are the top 10 posts on the NEO Blog: And the top e-learning trends for 2016 are… …The cloud classroom, the Internet of Things, augmented learning, BYOD, and personalized learning! Top 10 BYOD concerns and how to overcome them [Part 2].

The mLearning Moment in K-12 Education

Kevin Corbett

education system is having its mobile learning (mLearning) moment, with devices in some form in the majority of schools and more predicted in the next 1-2 years. The above Mobile Moment in K-12 Infographic shows how mobile learning technology’s substantial presence in schools is expanding and will only continue to grow in the next few years. 67% of those with no mobile learning technology at present said they were very or somewhat likely to adopt it in the next 1-2 years.

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And the top e-learning trends for 2016 are.

Neo LMS

First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis. Second, the introduction of gamification. BYOD BYOD was already partially implemented in some schools these past few years, but 2016 will see more and more schools playing catch with the implementation.

Trends 215

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Gamification will provide the necessary motivation, engage learners, and bring back the fun element in the learning process. Mobile learning.

Are You Prepared For The Future Of Social Learning?

TeachThought - Learn better.

Content gamification is yet another vital aspect of social learning. Krish Kupathil is the founder and CEO of Mobiliya, a world leader in enterprise mobility and education products. Krish has led the company to build innovative products in enterprise and military level security, collaboration and communication for the fast growing BYOD model in enterprises and enterprise device management; Are You Prepared For The Future Of Social Learning?

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Trends to watch in 2015: education and technology

Bryan Alexander

Mobile : as humanity continues to migrate ever-increasing swathes of life into handhelds, educators slowly follow suit. The forthcoming Horizon Report thinks BYOD is one of the two major tech trends for 2016. Let’s see if higher ed figures out mobile-first design, as ELI recommends. One crucial impact of mobile technologies in education is the way they tear down our old boundary walls, the ones around in-session classes, or conferences, or meetings.

Resources from Miami Device

Learning in Hand

Innovative Interactive Presentation Tools to Bring Your Classroom to Life by Bryan Miller Interactive response systems have evolved from the formal clickers, to now operating on mobile devices. Bryan gives you a head to head comparison of all of the popular interactive response systems that work on your classroom''s mobile devices. Using gamification, the most motivational aspects of games in non-game settings, has changed the game of school.

BEST OF SHOW AT TCEA 2018

techlearning

Accessible from any computer, tablet, or smartphone, ClassLink is ideal for 1:1 and Bring Your Own Device (BYOD) initiatives. HOVERCAM, HOVERCAM PILOT DIGITAL PODIUM The HoverCam Pilot is the world’s first fully-integrated, mobile, digital podium. Tech & Learning has announced the winners of the TCEA Best of Show Awards. Thanks to our team of advisors for sharing their time and expertise to explore the latest and greatest announcements from participating vendors.