Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do.

Education Technology Integration – You’re Doing it Wrong

EmergingEdTech

Knowing What NOT to do can be as Valuable as Knowing What TO do Do you want to really get the most out of using technology in your classroom and courses? Professional Development _ Miscellaneous Tools and Topics avoiding technology integration mistakes edtech mistakes to avoid technology integration best practices what no to do with BYOD what not to do in the flipped classroom what not to do with gamification what not to do with technology in the classroom

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. SHEG also offers two other fabulous portals filled with resources to help classroom teachers and teacher librarians inquiry and historical analysis.

Why We Need To Embrace eSports In Education

techlearning

Taking Student Voice Beyond The Classroom ] I can feel the eye rolls from those of you who don’t get it, so let me help you understand why esports in education is a good thing. Gamification TL Advisor Blog EsportsTo say esports is booming would be an understatement.

BYOD 89

A Teacher’s Guide to Surviving Fortnite

techlearning

If you’re like me, Fortnite mania has taken over your classroom. I can’t take attendance in my classroom without a kid doing the Jubilation Dance in my direction. There are many meaningful ways Fortnite can be used in the classroom without even installing the game.

BYOD 79

CrazyIdeas.Doc

techlearning

I’ve tried to apply some of what I learned in my free time about Nudge Theory to my classroom, but I would love to see more work done by the professionals on how it can be applied to schools. She writes tons about practical things you can do in your classroom to make a difference.

BYOD 75

Using Google Forms to Streamline Feedback & Document Growth

techlearning

Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.

Being ‘The Guide on the Side’ is not Enough. Become The COO.

techlearning

Since Alice Johnson though, these terms have found their way into the mouths of almost every “educational thought leader” and administrator as a way to describe the role of the teacher in the 21st century classroom. I didn’t start out being the COO of the classroom full time.

Taking Student Voice Beyond The Classroom

techlearning

I started that school year with one goal: to take what students loved and incorporate it into the classroom. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn.

5 Ways I’ve Redesigned My Rubric and You Should Too

techlearning

I’ve been happy with the change it’s brought to my classroom culture. My best idea right now is to have them take a picture of the rubric and upload it to Drive or Classroom but that has been a pain.

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Flipped Classroom. Gamification. Google Classroom.

Welcome To Fair Haven Innovates

techlearning

A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. What a wild summer.

Taking Student Voice Beyond The Classroom: Student Perspective

techlearning

At ISTE this year, beyond attending sessions and trading ideas with other educators, I’ll be meeting with Ross Smith and other members of the Skype in the Classroom team. We are doing this because we want Skype in the Classroom to be easy and fun for teachers.

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

Technology and the classroom – major trends and challenges. With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Web-based classroom solutions also offer apps in most cases.

What Student Passion Looks Like

techlearning

In its second full year, student passion is on full display as I’ve given up even more control of the classroom to students as I’ve asked them to grow a business around what they care about with whomever they want.

Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Our classroom curriculum, professional development trainings, and afterschool programs empower teachers and enable students to develop skills in global competency, critical thinking, collaboration, communication, digital literacy, and leadership. We’ll cover: Technology Donations, Lesson plan library, Grants, Digital wishes fundraising tools, Recycle forward, Teacher only discounts, Free training, BYOD hub. On Classroom 2.0 Classroom 2.0 Conversations Classroom 2.0