Gamification Stage Three: The Constraint

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That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do.

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

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These tasks are perfect for learning across the curriculum and especially for librarian-led learning. Among the learning experiences on ten pages packed with lessons are: Civil Rights Movement in Context.

Why We Need To Embrace eSports In Education

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All the social/emotional learning and soft skills I developed in football, wrestling, track, and rugby can be developed through esports. The research is clear that involvement in extracurriculars at school lead to better student development and learning.

BYOD 89

A Teacher’s Guide to Surviving Fortnite

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I’m not saying you should let kids play Fortnite in school, though I’m not opposed to it, I’m saying we should explore every avenue in embracing student’s passions to better their learning. Can you learn to embrace Fortnite? TL Advisor Blog Gamification

BYOD 79

CrazyIdeas.Doc

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I’ve tried to apply some of what I learned in my free time about Nudge Theory to my classroom, but I would love to see more work done by the professionals on how it can be applied to schools. Could we learn from Google’s employee retention strategy and apply it to our teaching force?

BYOD 75

Using Google Forms to Streamline Feedback & Document Growth

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This method of using Google Forms is meant as a companion piece to this article I wrote about how I improved my rubrics by turning them into 1-column, hyperdoc-ish rubrics that students use as part of their everyday learning.

Taking Student Voice Beyond The Classroom

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I started embracing student voice by asking them “how do you want to show me what you learned?” At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn.

5 Ways I’ve Redesigned My Rubric and You Should Too

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If you’ve never heard of design, I’ll give you the simplest, best definition as created by my good friend and design mentor Kevin Jarret : Project-Based Learning + Empathy = Design. Here are the 5 ways I’ve redesigned my rubric and how they’re having a big impact on student learning.

Welcome To Fair Haven Innovates

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A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. to help students take ownership of their learning.

Taking Student Voice Beyond The Classroom: Student Perspective

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For this post, I asked the heads of the three student-led teams that have been pitching Skype to explain their ideas and how it makes them feel to lend their voice in creating the learning tools they’ll use in the classroom. During all the planning and working on our project we learned a lot.

Being ‘The Guide on the Side’ is not Enough. Become The COO.

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Through my flipped classroom failure, though, I did learn how to create a student-centered classroom. After completing what I had to do in the classroom, I would ask students “how do you want to show me what you learned?” Ask your kids how they’d like to show you what they learned.

What Student Passion Looks Like

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I’ve asked them to share their team name, what they’re making, why they’re making it, and what they’ve learned so far, and why they like class. What you’ve learned: How to use gravit so we can make models of our frames. I have learned that it’s not super easy to run a business.