NY Times article discusses engagement and gamification

Ascend Math

The article is well worth reading for its smart discussion of “engagement” and “gamification.”. Today, students may use Ascend Math, a learning app that rewards students who complete a level by letting them play short video games.”.

30 Facts About Gamification That Teachers Can’t Overlook

Brilliant or Insane

This infographic not only indicates a strong connection between gamification and student engagement, it shows that Fortune 500 companies like IBM and Xerox are using gamification to train employees. The post 30 Facts About Gamification That Teachers Can’t Overlook appeared first on Brilliant or Insane. Infographics Strategy Technology elearning gamificationBrilliant or Insane. If you’re not “gamifying” your classroom, then let the games begin.

Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.)

Dave Burgess Talks Student Engagement #MondayMotivation #tlap

The CoolCatTeacher

Great teachers attract their students to today’s topic of learning like a 3-year old boy to a mud puddle. Hooking students into a lesson is part of our essential craft of teaching. Learn Like a Pirate: Empower Your Students to Learn, Collaborate, and Succeed by Paul Solarz.

The Quizizz you never knew…

Ditch That Textbook

Quizizz is a fun, student-centered study tool. It is used to engage students in review and assessment at school or at home. Teachers everywhere are finding new and exciting ways to use Quizizz with their students. DTT podcast #DitchPod creative teaching edtech gamification student engagementAnd best of all, it’s free. Deepak Cheenath, Quizizz co-founder, shared some suggestions including an innovative idea from Joe […].

Using Friendly Academic Competition as a Way to Boost Student Engagement in Social Studies Education

Fractus Learning

Often when educators, parents, or administrators think of a “competitive” student, they’re probably more likely to envision someone in a physical-education class than a student of history.

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The Ultimate Guide to Gamifying Your Classroom

Edudemic

No one wants to been seen as the stuffy teacher stuck in the past who lectures from the front of the classroom and doesn’t seem to care about student engagement. Students today are tech savvy and have wandering minds. Featured Updates featured gamification guide student engagementThey are able to process information coming at them from several channels at a time—walking, talking, […].

Gamification = Critical Thinking About Assessment.from Students

My Paperless Classroom

From the reading I have done it seems like at their best, badges improve student engagement by allowing them to act like the stakeholders they are. I brought my students into the process. What do these badges reveal about my students and my classroom?

Breakout EDU – Gamify Your Classroom

Teacher Tech

Collaboration Gamification Critical Thinking Communicating Creative Problem Solving Context Reflection Student Engagement For #worksheetLESSwednesdays try doing a Breakout EDU with your students! Discount code: keeler25 Students are challenged […]. Lesson Design breakoutEDU gamificationTry Out Breakout EDU BreakoutEDU is all things that I am into.

New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

students who played edgames outperformed their peers on standardized tests. Now a soon-to-be released study from Vanderbilt University demonstrates the impact of rigorous, peer reviewed research into curricular tools, in this case showing that students who played edgames outperformed their peers on standardized tests. There are a lot of opinions and fads in education, and they are not serving students well. “In an] innovation that I have seen benefit my students,” he says.

Get in the Game(ification) With Five Games

CUE

This year at the CUE 2017 National Conference there were a lot of sessions on the topic of gamification, a strategy for increasing student engagement by applying game design principles to a classroom setting. We do not always have to make students compete against each other.

A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

A Comprehensive Framework For Student Motivation. When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. 8 Core Drives Of Student Motivation.

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Smartphones in the classroom: friend or foe?

Neo LMS

The combination of students and mobile devices in the classroom has long been a debate topic among education professionals. The use of mobile devices during classes is often regarded as an element of distraction for students. Phones can help students engage more in classroom activities.

#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount.

Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. With such tools at your disposal, you can not only discuss certain themes but also show them to the students.

3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

One of education’s hottest buzzwords these days is g amification: the integration of games into classroom instruction to enhance student learning. Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. (

Can games improve learning?

EduTechGeek

The TL;DR version of the study is that by introducing some game-based elements of uncertainty in scoring, students engaged in more more goal-directed behavior and demonstrated a decrease in the mind-wondering portions of the brain.

Epic Guide To Game Based Learning

The CoolCatTeacher

In summary, serious games done right can engage students and help us become better teachers. Not only do we want our students to be excited about learning but we also want them to be intrinsically motivated. Does Gamification in Education Really Improve Learning?

Game Mechanics in the Classroom to Engage Learners

The CoolCatTeacher

Game mechanics are elements of gaming that you can design into your lesson plans to engage learners. We can engage students, even going up to year-long junior high version of “Game of Thrones” like teacher Michael Matera has done. (OK,

Anniversary edition: Top 10 posts of the NEO Blog

Neo LMS

From well-known subjects of education technology, like BYOD and gamification, to technical aspects regarding school LMSs, to trying to guess the future, the NEO Blog covered it all in its rather short existence. Gamification in the classroom: small changes and big results.

The NEO Blog turns 2!

Neo LMS

The students and the communities in which schools exist change with time, so educators need to keep up. Augmented Reality has many benefits, like making students more motivated to learn, transforming classrooms with interactivity, or supporting students learn faster.

5 easy ways to create engaging e-learning courses [Infographic]

Neo LMS

If you happen to be a teacher, a university professor, an independent instructional designer, or you have any relation with the teaching world — basically being in charge of preparing kids/pupils/students/people to deal with the unknown future — let me tell you something: you're screwed.

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

When I started Gaggle back in 1999, we were free email for students. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

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4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

When I started Gaggle back in 1999, we were free email for students. Collaborative Learning, 21st Century Skills; Blending Learning, Student Engagement, MOOC; Flipped Classroom; Gamification; Big Data.

New professional development focuses on engagement through gaming

eSchool News

New online professional development course focuses on increasing student achievement through engagement with game-based learning. Reviews and feedback from initial participants attribute high marks to the new course, entitled Learning Through Engagement – DimensionU.

10 Keys of Purpose Driven Learning

The CoolCatTeacher

If you’re a US public school teacher of grades 6-12, you and your students just need to come up with a STEAM idea that can help your community. They’re action-oriented words because I felt like over the years, just talking to students about grades wasn’t really functional.

You’re Already Harnessing the Science of Learning (You Just Don’t Know It)

Edsurge

It featured colorful photos of students using clickers and quotes from teachers who were thrilled with students’ newfound enthusiasm in class. The article focused on how clickers could help boost engagement and gamification in the classroom. Louis showed dramatic benefits on student achievement —even increasing students’ grades from a C to an A. quizzes, clickers and flashcards), rather than cramming information into students heads (e.g.,

2016 Global Education Conference - Final Day!

The Learning Revolution Has Begun

We are partnering with Chrome Warrior and using their gamification platform to provide an enhanced professional development experience for Global Education Conference attendees. Wednesday, November 16th, is the final day of our the seventh annual Global Education Conference.

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

A fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her. Zombies had taken over the school library, and she and her fellow students had to work together to answer various questions about books—such as identifying where the index is located. If your students ever played Pokemon GO, they experienced AR when they roamed the streets looking for tiny monsters that appeared on their screens.

10 Reasons I Use @TenMarks Math In My Classroom

The Mobile Native

One of the best features of TenMarks Math is that it gives instant feedback to students regarding their correct or incorrect responses. Throughout the year, I noticed many students watching the videos to grasp a better understanding of the concept that was presented to them.

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

I believe more schools worldwide will find the funds and way to have their students learn with technology. We need more focus on providing the room for experimentation and testing of ideas several times without students having to worry it will have high stakes on their grades, admission into college, and future. Students should have room for testing ideas without worrying about grades or harming their futures.” There will be a shift in focus from the teacher to the student.

5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Working in tech and media for the past 20 years, I’ve seen some of these changes firsthand, and one thing has proven consistently true: Engagement is critical when learning new information and mastering new skills. We know that dips in student engagement have dramatic effects on the metrics we care about: academic performance, social emotional learning (SEL), school climate, and attendance. These are critical skills our students need to thrive long-term.

8 Cool Tools You May Have Missed at ISTE 2017

Graphite Blog

This UK-based developer offers a student engagement platform with formative assessment tools like quizzes, interactive presentations, polls, and video discussion similar to Edpuzzle. Aimed at building collaboration, teachers can group students through their devices into customized roles ready for group work. After brainstorming and delivering a final presentation, teachers can see the work done by each student -- even if it never made it into the final product.

Resources from Miami Device

Learning in Hand

I had a great time encouraging educators to give students as much ownership over their devices and learning as possible. Building Early Footprints by Tanya Avrith We want to encourage our students to begin to create and publish content at an early age.

WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

www.getalma.com ) Alma Technologies has announced it is allowing any SQL-based business intelligence tool, such as Tableau and Jaspersoft, to access data from its modern, student information system and learning management system. Software & Online ALMA TECHNOLOGIES, INC.

It’s Pedagogy Go With Location-Based Mobile Learning At The University Of South Australia

EdNews Daily

Hallmarked by high-interaction and high-context situational learning, LBMLGs provide students with the opportunity to visit real locations and adopt new perspectives. We piloted our first LBMLG in a core undergraduate Business course involving more than 400 students in 2014.