Gamification tools that increase student engagement

eSchool News

Games are part of many people’s lives–so why not use them to benefit students when teaching? From a 5th grade teacher lens, it is evident that students are more likely to engage in an educational activity when it is “gamified,” and even more so when it is gamified with technology.

7 Digital tools for student engagement across all grade levels


As we head into the spring, we may notice a decrease in student engagement. For some students, there have been midterm exams, extended school breaks, or we find ourselves in the middle of standardized testing season. Digital tools for student engagement no matter the grade level.


Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

How to set up a classroom gamification level system


For learning to be efficient and produce long-lasting effects, it should be engaging. The more learning resembles a game, the more appealing it will be, which is the concept behind gamification. Competitions, leaderboards, and awards are important gamification elements.

Gamification in Education: Fostering a Growth Mindset

EdNews Daily

By Betsy Hill and Roger Stark When the term “gamification” comes up in the context of education, it is usually introduced as a way to improve student engagement and motivation. Given the dismal state of student engagement in school work, maybe that by itself would be enough.

How Gamification Through Mobile Apps Can Improve Student Engagement


Educational Games & Gamification iPads and Other Tablet Devices iPhones and Smartphones Mobile Learning ResourcesElementary education in the 19th century was just about teaching children some basic learning, usually the ability to read. When the 20th century came, the education system changed and was centered. Please click on the post title to continue reading the full post. Thanks (and thanks for subscribing)!].

A Comprehensive Gamification Framework For Human Motivation

TeachThought - Learn better.

A Comprehensive Gamification Framework For Human Motivation by Terry Heick When researching student motivation and gamification a few years ago, I came across the most comprehensive gamification framework I’ve ever seen. Developed by gamification expert Yu-kai Chou, it was an ambitious effort that distinguished black hat gamification (which is “bad”–think Farmville and Candy Crush) from white hat […].

Can Games Power Up Student Engagement in an Online/Hybrid Classroom Setting? By @MsBDuncan

Teacher Tech

The post Can Games Power Up Student Engagement in an Online/Hybrid Classroom Setting? GamificationThe behavior of play has long been an essential tool for learning. By @MsBDuncan appeared first on Teacher Tech.

Improving Student Engagement in a Virtual Classroom


The idea behind a virtual classroom is to create an online space that serves many of the functions of a traditional classroom, without requiring students and teachers to be physically present in the same place. Moreover, a similar level of interaction between students can also be offered.

NY Times article discusses engagement and gamification

Ascend Math

The article is well worth reading for its smart discussion of “engagement” and “gamification.”. Readers who attended school in the pre-laptop era may have played classroom games like multiplication bingo, an offline exercise in which students win acclaim or prizes for being the quickest to remember their times tables. Today, students may use Ascend Math, a learning app that rewards students who complete a level by letting them play short video games.”.

What is Gamification in Education? 6 Ways to Gamify Your Classroom

ViewSonic Education

As long as it’s not in the context of a certain horror film franchise, but rather in regards to gamification in education, then the answer is probably, “sure!” ” Take a moment to think about your experiences in education, either as a student or as a teacher. Chances are high that the lessons that still stand out are the ones that were most engaging. Long story short, that’s how gamification in education came to be. Teaches Students.

Digital Whiteboarding for Better Student Engagement


The quest for better student engagement has been aided dramatically through the introduction of digital whiteboarding. In this article, we will explore how digital whiteboarding software and interactive whiteboards can help to improve the learning experience for students.

Strategies and Tools to Improve Student Behavior and Engagement – SULS0175

Shake Up Learning

The post Strategies and Tools to Improve Student Behavior and Engagement – SULS0175 appeared first on Shake Up Learning. When so many teachers are struggling with behavior management, student engagement is at an all-time low. Gamification .

How To Make Learning More Engaging For Students

TeachThought - Learn better.

Here are 4 strategies that you can implement to make learning more engaging. The post How To Make Learning More Engaging For Students appeared first on TeachThought. Teaching Augmented And Virtual Reality Gamification Strategies Student Engagement

Improving Schoolwide Behavior Through Gamification

Now that online games have become so popular among K-12 students, school and district administrators can use gamification techniques to create a positive school climate and encourage positive behavior by individual students who have differing needs. Systematic Gamification.

30 Facts About Gamification That Teachers Can’t Overlook

Brilliant or Insane

This infographic not only indicates a strong connection between gamification and student engagement, it shows that Fortune 500 companies like IBM and Xerox are using gamification to train employees. The post 30 Facts About Gamification That Teachers Can’t Overlook appeared first on Brilliant or Insane. Infographics Strategy Technology elearning gamificationBrilliant or Insane. If you’re not “gamifying” your classroom, then let the games begin.

Connecting with students in the online classroom


While most students have returned to in-person learning, many have remained in the online classroom. One of the biggest hurdles you can face as a teacher is keeping your students engaged and interested. So, what can you do to connect with students in the online classroom?

LMS 352

How to manage slow-working students in your classroom


Students experience learning differently. Teachers will always have students who can’t finish tasks in due time, find it challenging to focus throughout a class, work slowly or inconsistently, or have difficulties following multi-step directions. Acknowledge students’ struggles.

LMS 340

Dave Burgess Talks Student Engagement #MondayMotivation #tlap

The CoolCatTeacher

Great teachers attract their students to today’s topic of learning like a 3-year old boy to a mud puddle. Hooking students into a lesson is part of our essential craft of teaching. In my opinion, this artisanal craft of “hooking in” or “engaging” our students into a topic is best captured in Dave Burgess’ best-selling book, Teach Like a Pirate. Play Like a Pirate: Engage Students with Toys, Games, and Comics by Quin Rollins.

Start Teaching with Minecraft

Teacher Tech

Increase student engagement with Minecraft Education Edition. Your students can engage with learning on almost any device, including Chromebooks. Gamification Minecraft MinecraftEDUStart Teaching with Minecraft.

10 Top tips for creating more effective online learning forums


It takes some trial and error to figure out what works and what doesn’t for a particular group of students. Online learning forums are the most accessible way to engage students. However, not all students are familiar with old-school forum structures. Use gamification.

The Quizizz you never knew…

Ditch That Textbook

Quizizz is a fun, student-centered study tool. It is used to engage students in review and assessment at school or at home. Teachers everywhere are finding new and exciting ways to use Quizizz with their students. DTT podcast #DitchPod creative teaching edtech gamification student engagementAnd best of all, it’s free. Deepak Cheenath, Quizizz co-founder, shared some suggestions including an innovative idea from Joe […].

Using Friendly Academic Competition as a Way to Boost Student Engagement in Social Studies Education

Fractus Learning

Often when educators, parents, or administrators think of a “competitive” student, they’re probably more likely to envision someone in a physical-education class than a student of history. Apps Classroom Educators Games High History Miscellaneous Resources current events games gamification kahoot social studies socrative sports

Study 58

How to Build a Minecraft lesson

Teacher Tech

How to Build a Minecraft lesson to increase student engagement and learning. Gamification MinecraftRegister free for the OTIS webinar with Alice Keeler to learn. more about building MinecraftEDU Lessons. The post How to Build a Minecraft lesson appeared first on Teacher Tech.

Strategies for Motivating Students: Start with Intrinsic Motivation


This quote is a great reminder that if we can get students curious and motivated to learn, we can set them up for a lifelong love of learning. Then, we’ll provide you with a few tips and strategies for improving your students’ intrinsic motivation. Gamification and student motivation.

Make Badges with Google Apps

Teacher Tech

Gamification Works!! We know when we gamify activities it increases student engagement and increased engagement increases student learning. In my webinar today I went over how to create digital badges using Google Slides and Google Drawings.

Google 110

Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Students began interacting beyond their classrooms, forming partnerships with each other, connecting using online tools and problem solving together, with the library as the center of the game.

5 Awesome online tools for game-based learning


As we look to boost student engagement with the content and keep up the momentum through the end of what has not been an easy or typical school year, trying some different ideas or adding some games into our classroom might just be the boost that we are looking for. Gamification

How Research-Informed Games May Result in Deep Learning Experiences


Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. Educators have long used games to promote learning and deepen student understanding of subject matter.

Ep. 19: Learning For Social And Personal Change With Kahoot!

TeachThought - Learn better.

Podcast Questioning Student Engagement Technology gamificationThe post Ep. 19: Learning For Social And Personal Change With Kahoot! appeared first on TeachThought.

10 Popular Educational Trends and What You Need to Know


This year, as schools moved to online learning and teachers scrambled to adjust their curriculum, many teachers, students, and parents gained new appreciation for the value of self-care. 1] This mixture might be perfect if students are learning from both school and home next year.

Trends 194

Understanding the link between digital literacy, gaming and safety


Students are spending more time online than ever before. Of course, being digitally engaged isn’t necessarily a bad thing. Students can build community, connect during the pandemic, and build valuable life skills by playing video games. Gamification is easier than you think.

LMS 306

Gamification = Critical Thinking About Assessment.from Students

My Paperless Classroom

From the reading I have done it seems like at their best, badges improve student engagement by allowing them to act like the stakeholders they are. I brought my students into the process. My students would like me to point out that this is just a SMALL sample of the badges created. What do these badges reveal about my students and my classroom?

How This Startup Leverages Games to Create a Love for the Natural Sciences


Games and gamification are not new to education. Even before the more recent growth of the edtech industry, educators have routinely created games and interactive challenges in order to get students engaged with subjects ranging from math and logic to history and reading.

Your Device Rollout Isn’t About Hardware—It’s About Engagement


For anyone involved in education, the importance of engagement is clear. And the need for both student engagement and buy-in cannot be overstated when it comes to device rollout. Throughout each school year, educators attend tech conferences to evaluate the tools that they hope to implement in the coming fall, but many still struggle to achieve student readiness when it comes to fundamental initiatives like one-to-one devices. Engagement in the classroom matters.

Breakout EDU – Gamify Your Classroom

Teacher Tech

Collaboration Gamification Critical Thinking Communicating Creative Problem Solving Context Reflection Student Engagement For #worksheetLESSwednesdays try doing a Breakout EDU with your students! Discount code: keeler25 Students are challenged […]. Lesson Design breakoutEDU gamificationTry Out Breakout EDU BreakoutEDU is all things that I am into.

New Research Proves Game-Based Learning Works—Here's Why That Matters


students who played edgames outperformed their peers on standardized tests. Now a soon-to-be released study from Vanderbilt University demonstrates the impact of rigorous, peer reviewed research into curricular tools, in this case showing that students who played edgames outperformed their peers on standardized tests. There are a lot of opinions and fads in education, and they are not serving students well. “In an] innovation that I have seen benefit my students,” he says.

Top Google Education News, Tips, and Resources from #ISTE19


This year’s conference highlighted so many ways to use Google apps and tools to engage learners and make grading, assessment, feedback, pbl, gamification, student engagement, collaboration, student choice, and student voice easy to do

Get in the Game(ification) With Five Games


This year at the CUE 2017 National Conference there were a lot of sessions on the topic of gamification, a strategy for increasing student engagement by applying game design principles to a classroom setting. After my presentation, several people came up to me and said that they were very interested in gamification, but they felt uncomfortable with the whole idea of game thinking because they had simply not grown up playing games.

Smartphones in the classroom: friend or foe?


The combination of students and mobile devices in the classroom has long been a debate topic among education professionals. The use of mobile devices during classes is often regarded as an element of distraction for students. In the pre-smartphone era, when traditional mobile phones – or “dumb phones”, how I like to call them – ruled the world, students simply couldn’t use their phones for learning. Phones can help students engage more in classroom activities.

How to Use Esports to Improve Student Performance

ViewSonic Education

The concept of using esports to improve student performance within schools and other academic settings may still seem unusual to some educators, but it is a realistic aim. In this article, we will take a more in-depth look at five specific goals for improving performance outcomes for students.