The Flipped Classroom: Response Tools

Class Tech Integrate

This post is the second in a series on flipping your classroom. A large part of "flipping your classroom" involves giving students multiple opportunities to respond and interact with content that is being delivered to them.

Gamification Stage Three: The Constraint

techlearning

That is why the highest form of gamification, what I call stage 3 , is using video game techniques to create experiences for students. When I started to think about how to package and explain all of this to students, I went back to gamification as I always do.

10 Emerging Education Technologies

Edudemic

What about the use of digital textbooks, adaptive learning, collaboration with other schools or flipped classrooms? Articles Featured Tools Trends 3D printing blended learning cloud edtech featured flipped classroom gamification hands-on sharing technology wearable computingAre you or your students wearing your Apple Watches to school, and if so, are you using them as part of your curriculum?

Meaningful Gamification and Student’s motivation by Lynette Tan (NUS)

Emerging Technologies in Education

The results point to the potential that meaningful gamification has in motivating and helping students in scaffolding reading material before their classes, and shows it to be not only a viable but also a worthwhile facility to invest in and develop—particularly for facilitating a flipped-classroom environment. Her research interests include Hollywood and Singapore Cinema, Post-colonial Studies, and more recently, Gamification in Higher Education.

Education Technology Integration – You’re Doing it Wrong

EmergingEdTech

Knowing What NOT to do can be as Valuable as Knowing What TO do Do you want to really get the most out of using technology in your classroom and courses? Professional Development _ Miscellaneous Tools and Topics avoiding technology integration mistakes edtech mistakes to avoid technology integration best practices what no to do with BYOD what not to do in the flipped classroom what not to do with gamification what not to do with technology in the classroom

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. SHEG also offers two other fabulous portals filled with resources to help classroom teachers and teacher librarians inquiry and historical analysis.

Interactive presentations: a round-up

NeverEndingSearch

When you look at the faces around you, in your audience or your classroom, or increasingly, in remote spaces with folks you cannot see, you just don’t really know if anyone is with you. If you are flipping, did they watch your lesson? Sometimes it just hard to know.

Why We Need To Embrace eSports In Education

techlearning

Taking Student Voice Beyond The Classroom ] I can feel the eye rolls from those of you who don’t get it, so let me help you understand why esports in education is a good thing. Gamification TL Advisor Blog EsportsTo say esports is booming would be an understatement.

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A Teacher’s Guide to Surviving Fortnite

techlearning

If you’re like me, Fortnite mania has taken over your classroom. I can’t take attendance in my classroom without a kid doing the Jubilation Dance in my direction. There are many meaningful ways Fortnite can be used in the classroom without even installing the game.

BYOD 79

CrazyIdeas.Doc

techlearning

I’ve tried to apply some of what I learned in my free time about Nudge Theory to my classroom, but I would love to see more work done by the professionals on how it can be applied to schools. She writes tons about practical things you can do in your classroom to make a difference.

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7 e-learning trends for educational institutions in 2017

Neo LMS

Without further ado, here are seven e-learning trends that could shape the edtech landscape in 2017: Gamification. True, gamification is not new to online education, but the novelty factor fades away compared to the tried and tested one.

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Subscribers: Your February Special is Available

Ask a Tech Teacher

8 Tools that are going away (from the classroom). Gamification of education. Inquiry in the Classroom. The Flipped classroom. Twitter in the classroom. Every month, subscribers to Ask a Tech Teacher get a free/discounted resource to help their tech teaching.

“This way of working has changed my way of understanding education.” – Oscar Herrero, Spain

Daily Edventures

Microsoft Innovative Educator Oscar Herrero says his favorite classroom activities involve gamification, using virtual reality, and collaborative questionnaires to inspire his students. He even works to involve students’ families in the classroom. Oscar Herrero.

And the top e-learning trends for 2016 are.

Neo LMS

Second, the introduction of gamification. Initially thought by some experts and even teachers as a gimmick , gamification quickly caught the interest of the ed tech world, because the best way to teach students is to play games. Here we go… Cloud classroom In 2015, cloud integration was the norm and most learning resources were already starting to be cloud-integrated. Cloud classrooms will become the norm. Classrooms will finally become cloud-centric.

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Using Google Forms to Streamline Feedback & Document Growth

techlearning

Until Next Time, GLHF cross-posted at Teched Up Teacher Chris Aviles presents on education topics including gamification, technology integration, BYOD, blended learning, and the flipped classroom.

Rethinking learning time in Clear Lake

Dangerously Irrelevant

Today teachers are investigating a variety of interest-based professional learning topics, including essential questions in the classroom, rethinking grading in math class, flipped classrooms, screencasting, and gamification.

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment.

EdTech 112

35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

The Tech-infused Classroom. We experimented with some of the hottest tech tools available for the classroom such as Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, digital citizenship, and formative assessment options.

17 Take-aways from Summer PD

Ask a Tech Teacher

It was run like a flipped classroom where class members picked 60% of daily topics, then they read, tested and experimented. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education.

4 Important Lessons from 15 Years in EdTech

Gaggle Speaks

Today, Gaggle provides our Safe Classroom Learning Management System and Safety Management products for Google Apps for Education or Office 365 to millions of students who are creating, collaborating and sharing in a safe environment.

Is Online Education Better than Traditional Education?

Kitaboo on EdTech

This leaves little or no room for active interaction in the classroom. Online education, on the other hand, encourages participation in classroom activities and peer-to-peer collaboration. In a classroom environment, the teacher explains concepts and answers doubts, but there’s only so much that they can do. Teachers may prefer to continue the discussion in classrooms, enabling everyone to share their views and opinions, and understand others’ perspectives as well.

50 Alternatives To Lecturing

TeachThought - Learn better.

Or in a “flipped classroom” setting where the “lecture” is designed to be consumed at the student’s own pace (using viewing strategies , for example). School-to-school instruction (using Skype in the classroom , for example).

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Being ‘The Guide on the Side’ is not Enough. Become The COO.

techlearning

Since Alice Johnson though, these terms have found their way into the mouths of almost every “educational thought leader” and administrator as a way to describe the role of the teacher in the 21st century classroom. I didn’t start out being the COO of the classroom full time.

Five years celebrating everyday heroes  

Daily Edventures

2) Gamification. Gamification , or games-based learning, is a hot topic at Daily Edventures , and in education discussions in general, because it’s a great way for students to experience and participate actively in their education.“The 4) The Flipped Classroom.

Taking Student Voice Beyond The Classroom

techlearning

I started that school year with one goal: to take what students loved and incorporate it into the classroom. At the same time I started the Innovation Lab in 2016, I was invited to a gamification conference at UPenn.

5 Ways I’ve Redesigned My Rubric and You Should Too

techlearning

I’ve been happy with the change it’s brought to my classroom culture. My best idea right now is to have them take a picture of the rubric and upload it to Drive or Classroom but that has been a pain.

Welcome To Fair Haven Innovates

techlearning

A week later I flew cross country to Seattle to help run Picademy for over a hundred educators and in two days, I’ll by flying to Moscow for the EdCrunch forum where I’ll talk about Gamification and Fair Haven Innovates. What a wild summer.

Taking Student Voice Beyond The Classroom: Student Perspective

techlearning

At ISTE this year, beyond attending sessions and trading ideas with other educators, I’ll be meeting with Ross Smith and other members of the Skype in the Classroom team. We are doing this because we want Skype in the Classroom to be easy and fun for teachers.

10 Experts’ Predictions for Education and Technology in 2016

GoConqr

Technology and the classroom – major trends and challenges. With an increased presence of BYOD and 1:1 programs in classrooms, schools today are faced with the challenge of transforming traditional learning spaces to seamlessly connect pedagogy, technology, and space. One of the biggest EdTech trends in 2016 and for the years to follow will be gamification. Web-based classroom solutions also offer apps in most cases.

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. Flipped Classroom. Gamification. Google Classroom.

What Student Passion Looks Like

techlearning

In its second full year, student passion is on full display as I’ve given up even more control of the classroom to students as I’ve asked them to grow a business around what they care about with whomever they want.

Education Technology and the Year of Wishful Thinking

Hack Education

But despite the settlement and despite what science journalist Ed Yong politely calls “ The Weak Evidence Behind Brain Training Games ,” “brain training” remains quite a popular product in education technology, with the phrase “brain-based” used to “scientize” all sorts of classroom practices. Pokemon Go : “Why Pokemon Go shows the future of learning gamification,” according to Education Dive at least.

The 2013 Reform Symposium This Week - Online, Free, and with Amazing Speakers and Presenters

The Learning Revolution Has Begun

The best of all worlds - Elizabeth Anne 1:00pm Armed with Empathy: Creating a Classroom Climate for Collaboration - Dan Curcio Educators as Social Networked Learners - Jackie Gerstein, Ed.D.

Learning Revolution - Week's Free Events - Libraries Change Lives - Global Citizens - Great Keynote Recordings - NMC Weekly Top Ten Stories

The Learning Revolution Has Begun

Our classroom curriculum, professional development trainings, and afterschool programs empower teachers and enable students to develop skills in global competency, critical thinking, collaboration, communication, digital literacy, and leadership. On Classroom 2.0 LIVE we love introducing you to free tools, teaching resources and educational leaders that will support teaching and learning in your classrooms. Classroom 2.0 Conversations Classroom 2.0