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U.S. K-12 Educational Technology Policy: Historical Notes on the Federal Role

Doug Levin

” This letter marked the launch of the implementation of the first federal program dedicated to ensuring universal access to information and communications technology for improved teaching and learning in the nation’s schools. Department of Education’s national educational technology plans.).

Policies 150
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Carnegie Learning Recognized as Global Innovator on 2023 GSV 150 List

eSchool News

Pittsburgh, PA – Carnegie Learning , a leader in artificial intelligence for K-12 education and formative assessment, announced today it has been selected for the GSV (Global Silicon Valley) 150, a list of the world’s most transformative private companies in education. About Carnegie Learning, Inc.

Company 124
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Three Things We Learned at Khan Academy Over the Last Decade

Edsurge

This op-ed is part of a series of reflections on the past decade in education technology. I made three assumptions back in 2010 that still hold sway today. Most were near our offices in Silicon Valley so that we could learn from them firsthand. At the same time, we knew that technology was nowhere near a silver bullet.

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Savvas Learning Company Named to the 2024 GSV 150 of Top-Growth Companies

eSchool News

/PRNewswire/ — Savvas Learning Company , a next-generation K-12 learning solutions leader, is excited to announce that it has been named to the 2024 edition of the GSV 150, an annual list of the top 150 private companies transforming digital learning and workforce skills.

Company 56
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The Winners and Filmstrips of An (Almost) Decade in Education Technology

Edsurge

This op-ed is part of a series of reflections on the past decade in education technology. Marie Cini is the president of the Council for Adult and Experiential Learning. I define education technology as any tool that supports learning, digital or not. An abacus is an educational technology, as is the slide rule.

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Big Jump in Use of Games, Videos in K-12 Schools, Survey Finds

Marketplace K-12

In 2015, 47 percent of K-12 teachers and almost two-thirds of K-5 teachers reported using game-based learning environments in their classes, up from 23 percent of K-12 teachers in 2010. Technology in Education: An Overview. A growing number of teachers, meanwhile, are hungry for PD on how to integrate games in their classrooms.

Survey 273
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Research to Impact: Four Steps to Build a Successful Edtech Enterprise

Edsurge

Those are vital questions for education technology innovators as they build ventures, secure funding and expand their impact. Since 2010, it has awarded more than $2 million to ventures changing the face of education for learners worldwide. If you build it, will it work? And how will you measure it? billion in 2021.

EdTech 132