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K-6 Educational Music Videos: Selecting the Right Videos for Learning

The CoolCatTeacher

Joanna and Matt Pace write videos on a popular YouTube channel, Hopscotch. Today they talk about what makes a great learning video and how to select good videos on YouTube for K-6 students. K-6 Educational Music Videos: Selecting the Right Videos for Learning. Tuesday, October 17, 2017. Enhanced Transcript.

Video 169
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A Student Improved a Classroom Tech Solution—So the Company Hired Him

Edsurge

But when 10th grader Dean Levinson approached him with an idea to enhance their recently installed wireless screen-mirroring and video streaming technology from Vivi , it may have been the first time a kid had actually asked before he hacked. But trying to watch a DVD or a smart-phone video through the platform could be frustrating at times.

Company 122
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How to Use Fortnite in the Classroom

The CoolCatTeacher

I love it because videos and the editing projects move seamlessly between all of my student’s devices. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Sponsor: Adobe I use Adobe Premiere Rush to teach digital filmmaking in my classroom.

Adobe 331
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Thinkster Sought an Investment From an Adviser. Instead, It Bought His SAT Prep Company.

Edsurge

This is the basic premise of Thinkster Math, a New Jersey-based company that marries replay technology with a tutoring service. The company has also undergone another marriage of sorts: an acquisition that will bring quizzes and other tools that help students prepare for the SAT and other standardized tests.

Company 82
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Science Interactive Group Acquires Another Company to Grow Its Lab Education Kits

Edsurge

In business, two companies may join to build a stronger foundation, winning new customers and offering more services to existing ones. At least, that’s the idea for Tim Loomer, CEO of science education holding company Science Interactive Group. The combined science lab kit company will use the name “Science Interactive” in January.

Company 81
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K–12 Schools Find Educational Benefits in Cloud-Based Gaming

EdTech Magazine

Six years ago, mixed reality game designer Jane McGonigal ’s keynote at the 2013 ISTE conference focused on how video games can boost resilience in real life. Since then, research has shown that video games offer a wealth of benefits, from increasing creativity in children to helping people heal faster in hospitals.

Microsoft 334
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Layoffs Hit LearnZillion as Company Shifts Focus to Core Curriculum

Edsurge

For venture-backed education companies, the path to sustainability—and profitability—can be full of difficult twists and turns. Most of the people affected were part of the company’s professional development team, which worked with educators to implement its supplemental curriculum offerings. Oftentimes, change can come at a cost.

Company 72