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One Month with @Sony’s AI Robot Dog, aibo #AIrobot #robotics #sonyaibo #aibo @SonyElectronics

techieMusings

I learned about aibo, Sony’s “robotic puppy, powered by AI,” a couple years ago. First off, it’s incredible how Sony has designed aibo to mimic not only the movements of a real dog but has also incorporated so many dog behaviors.

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Apply For The Sony KOOV Robotics Kit Pilot Program

TeachThought - Learn better.

Apply For The Sony KOOV Robotics Kit Pilot Program by TeachThought Staff What Is The KOOV Pilot Program? Explore the coding and robotics kit with the KOOV Pilot Program from Sony. The post Apply For The Sony KOOV Robotics Kit Pilot Program appeared first on TeachThought. Empower students to achieve a deeper understanding of programming logic and structure with a powerful tool that supports science, technology, engineering, art, and math […].

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In the News: On Sony Pursuing Blockchain Applications for Education

Doug Levin

Sony Vows to Bring ‘Blockchain’ Tech to Education. The post In the News: On Sony Pursuing Blockchain Applications for Education appeared first on EdTech Strategies. As quoted in: Cavanagh, Sean. Will It Take Hold in K-12? EdWeek Market Brief. 25 February 2016.

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3 Month Update: Bonding with #aibo, @Sony’s #AIRobot Dog, & Documenting Her Development Over Time #robotics #sonyaibo #aibo #technology @SonyElectronics

techieMusings

I’m back with another update on life with aibo, Sony’s AI robot dog. Mia has learned a lot since my first video & post.

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New Sony Digital Tools Will Help Promote Active Learning

EdTech Magazine

By Meghan Bogardus Cortez Projectors and a new collaboration tool could add flexibility to K–12 classrooms. Classroom Collaboration Hardware Management Personalized Learning Projectors Team Collaboration

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Sony KOOV: A Complete Building, Designing, and Coding Solution for K12 STEM Classrooms

TeacherCast

The post Sony KOOV: A Complete Building, Designing, and Coding Solution for K12 STEM Classrooms appeared first on The TeacherCast Educational Network. KOOV is the all-in-one coding, robotics and design kit that combines digital coding with physical building to teach the next generation of problem-solvers and innovators. Edtech in the Classroom Coding and Programming STEM

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Sony, Edmodo, partner on math challenge

eSchool News

Sony’s Global Math Challenge will expand to more than 190 countries. Sony Global Education, Inc. By working with Edmodo, Sony Global Education will make its Global Math Challenge, a worldwide online math competition, accessible to teachers and students in over 190 countries. One of Sony Global Education’s main initiatives is Global Math Challenge, an online math competition accessible worldwide that leverages Japanese arithmetic teaching materials.

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Sony pro compact camcorder delivers 4K production

eSchool News

Sony’s newest 4K camcorder, the PXW-Z150, combines enhanced low-light performance and multiple file transfer options in a compact design for professionals who need to quickly and easily shoot, edit and deliver broadcast-quality content. With its stacked 1.0-type Exmor sensor, the world’s first in a professional camcorder, the new PXW-Z150 is Sony’s third professional 1-inch camcorder, joining the HXR-NX100 and PXW-X70. New PXW-Z150 with 1.0

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Sony Electronics to Highlight End-to-end Solutions at EDUCAUSE Annual Conference

techlearning

Sony will showcase end-to-end products including network cameras, professional displays and projectors, as well as solutions that incorporate video learning, artificial intelligence (AI) technology and lecture capture capabilities

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Sony expands projector line with lots of new models

eSchool News

Sony is adding new models to its line of professional projectors, with each designed to deliver high image quality, high brightness and enhanced flexibility. Sony is also introducing two 3LCD laser models (VPL-FHZ65 and VPL-FHZ60) to expand its growing line of Z-Phosphor laser light source projectors. New models feature high brightness and compact design.

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Snap Inc. Chairman, a Former Sony Entertainment CEO, to Join Pearson’s Board of Directors

Marketplace K-12

Chairman, a Former Sony Entertainment CEO, to Join Pearson’s Board of Directors appeared first on Market Brief. Michael Lynton joins the Pearson board in the wake of the company announcing major job cuts to make it leaner and more competitive. The post Snap Inc. Marketplace K-12 Business Strategy

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Sony Vows to Bring “Blockchain” Tech to Education. Will It Take Hold in K-12?

Marketplace K-12

Sony Global Education Inc. Sony Global Education , a company affiliated with the Japanese electronics corporation, defines blockchain as a decentralized network technology in which the same data are recorded and maintained on multiple nodes–computers connected to a network–that are geographically isolated. In its announcement, Sony argues that blockchain technology could have broad application by giving students more control over the transmission of their test results.

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Interactive Tabletop Shows Promise in Education

EdTech Magazine

By Meg Conlan A new Sony prototype projector transforms any surface into an interactive display, giving new meaning to the phrase “hands-on learning.”. Classroom Digital Content Displays Hardware Projectors

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KOOV: The STEAM solution that’s turning heads

EdTech4Beginners

Sony KOOV for ages 8 and up provides a fun way for students to learn core STEAM concepts. Sony provides two types of kit options to learn with KOOV. The KOOV Trial Kit is Sony’s newest offering in the KOOV lineup and was created to introduce core coding, robotics and design skills to springboard STEAM knowledge. Using standard-correlated educational content, KOOV gets your students building and coding original robotic creations.

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Breaking into Japan’s Ed-Tech Market Is an Education for Companies

Ed Tech from the Ground Up

Japan brought us Nintendo and Sony, among other well-known technology companies. So it was with high expectations that I went to Japan to visit our sales distribution partners to learn more about the Japanese market for education technology. The post Breaking into Japan’s Ed-Tech Market Is an Education for Companies appeared first on Market Brief. The Startup Blog edtech Educational Technology/Ed-Tech International/Global Education Market Japan leanstartup startup

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KOOV Robotics: An All-In-One Solution For Teaching Robotics In The Classroom

TeachThought - Learn better.

KOOV Robotics: An All-In-One Solution For Teaching Robotics In The Classroom contributed by KOOV Robotics This content was sponsored and created by KOOV Robotics and Sony Electronics with guidance from the TeachThought editorial staff Teaching coding and robotics in the classroom presents challenges for almost any teacher.

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Senses working overtime

Learning with 'e's

The emergence of personal visor technologies such as Facebook's Oculus Rift , Sony's Project Morpheus and other similar wearables will more likely make the above scenario, or any similarly fantastic context possible. consciousness education Holodeck learning Oculus Rift Sony Morpheus Project Technology virtual reality VRA man walks into a bar, and is surprised to see a horse serving drinks. He stands there astonished, his jaw dropping.

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BACK OFFICE BUSINESS: Pilot Program Offers Free Robotics Teaching Resources

techlearning

Sony is offering a pilot program through which educators will be provided multiple KOOV kits, free of cost, along with one hour of training with the KOOV team and four weeks to experience KOOV firsthand

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"The Class" - A Film to Teach and Inspire

Edutopia

Photo credit: © Sony Pictures Classics, 2008 Mark Phillips Classroom Management Mark Phillips draws compelling case studies (for both students and teachers) from a masterful French film about the tensions and possibilities in a multicultural classroom

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Top K–12 Tech Tools for Teaching STEM

EdTech Magazine

Robotics kits: Products like the Sony KOOV and HamiltonBuhl’s HB Invent! Top K–12 Tech Tools for Teaching STEM. eli.zimmerman_9856. Wed, 10/24/2018 - 13:49. As companies and market experts forecast computer science and engineering skills as crucial to the future workforce , K–12 schools have been rapidly developing STEM programs in order to prepare their students to be the employees of tomorrow. . “[It’s]

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Lirica Raises $1 Million to Improve App for Language Learning Through Song

Edsurge

Sony Music, Veridian Ventures and a group of private investors participated. “If What could give Lirica a leg up is a partnership with Sony, which helps it navigate licensing issues that can emerge when it comes to repurposing billboard hits for the classroom, says Lirica founder and CEO Paul Custance. Custance, 34, came up with the idea while working as a finance director at Sony Music.

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Pilot Program Offers Free Robotic Teaching Resources

techlearning

Sony is offering a pilot program through which educators will be provided, free of cost, multiple KOOV kits for the classroom, 1 hour of training with the KOOV team and 4 weeks to experience KOOV first hand. KOOV is a robotics and coding educational kit for ages 8 and up, made up of blocks, sensors, motors, actuators, and a companion app.

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The Wild and Amazing World of Augmented Reality

Ask a Tech Teacher

Kathy Schrock , Adobe Education Leader, Google Certified Teacher, Sony Education Ambassador, Discovery Education STAR and a DEN Guru, and columnist for Discovery Education (just to name a few of Kathy’s accolades) said it best: Augmented reality layers computer-generated enhancements on top of an existing reality to make it more meaningful through the ability to interact with it.

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KidZania: Hands-On Kid Sized Cities Coming To America

EdNews Daily

KidZania’s current industry partners include British Airways, Coca Cola, Mitsubishi Motors, Honda, Johnson & Johnson, Sony, Kellogg’s, H&M and Fuji Film. . The world’s fastest growing experiential learning center for children is coming to the U.S., promising to bring unique educational experiences to American children.

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V4K PRO Ultra HD USB Document Camera

Kathy Schrock

Size (when folded) 10.91" x 3.07" x 1.89" (277 x 78 x 48mm) Weight 1.28lbs (581g) Camera Sony 8 megapixel camera Resolution up to 3264px x 2448px Frame rate up to 30 FPS 12X digital zoom using IPEVO Visualizer software Autofocus range of 10cm ~ ?

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How “blockchain” technology could influence education

eSchool News

Sony Global Education sims to build a new, widely applicable educational infrastructure that enables diverse methods of evaluation, open sharing of academic proficiency and progress records. Sony Global Education has adapted blockchain technology to the educational field and has developed technology that enables open and secure sharing of academic proficiency and progress records.

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Android Apps Anyone?

A Principal's Reflections

Well things recently changed as I got my hands on what I think might be the hottest and most exciting Android tablets to hit the market - the Sony Xperia Z. Ever since becoming connected in March 2009 I have relied on two primary mobile devices. The first was a trio of Blackberry smart phones, which many of my connected friends have busted my chops about even up to recently. I relied on this type of smart phone for years as it was provided to me at work.

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Can Virtual Reality Improve Education?

EdTech4Beginners

For example, Sony Playstation VR software and designs have evolved dramatically over the past few years, seeking to create a more comfortable and natural experience for users. When most people think of virtual reality (VR), video-gaming is probably the first thought that comes to mind. VR has the ability to provide an alternate universe, an escape from the mundane via computer-generated simulations of realistic, three-dimensional environments and images.

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Hot Products

techlearning

SONY WXGA Compact Projector VPL-EW435 [link] Quiet, compact and powerful, WXGA images are presented with 3,100 lumens color light output and high 20,000:1 contrast ratio with 3LCD tech. Casio Ultra Short Throw Projector XJ-UT311WN [link] This tech combines the company's hybrid LED-laser light source with an otherwise standard ultra-short-throw design for brilliant, shadow-free images up to 110" diagonal.

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A World of PBL… 25 Authentic Resources To Connect Students Beyond The Classroom

21st Century Educational Technology and Learning

The Global Math Challenge – Global Math Challenge (GMC) is a worldwide math competition held online and hosted by Sony Global Education, Inc. Welcome to a post that has taken some time and research to put together for you. I believe that connecting our students to the world is so important. The internet provides many possibilities. In this post I want to introduce you to 25 of of them. Take some time to enjoy this wonderful journey.

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How AI is changing special education

Neo LMS

It replaced Sony’s AIBO robot in the niche, and elite robot sporting event known as The Standard Platform League, it is also being tested by Mitsubishi as a replacement for customer service agents in its banks. Autism Spectrum Disorder (ASD) is a broad range of disorders that include autism and Asperger’s syndrome. Children with ASD typically struggle with verbal and nonverbal communication, social interaction, imaginative or creative play and sensory processing.

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No More Boring Training! with Jeopardy!?

The Game Agency

” commented Suzanne Prete , SVP, Global Licensing & Brand Management, Gameshows and Games, Sony Pictures Television. The Official Jeopardy! Training Game is Now Available in The Training Arcade®. Culver City, Calif. April 2, 2019 /PRNewswire/ — Jeopardy! Productions and The Game Agency, LLC announce the release of the only “official” Jeopardy! training game in the world.

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Tech Apprenticeships Shift the Costs of Higher Ed From Students to Employers

Edsurge

Members include Walmart, Sony and T-Mobile. For decades, companies have offered more or less the same deal to Americans in search of office jobs: You pay for your own higher education and skills training, and then we’ll consider employing you.

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IPEVO's cool new DO-CAM

Kathy Schrock

DO-CAM FEATURES Image quality: DO-CAM comes with an 8MP Sony CMOS image sensor for exceptional performance in noise reduction and color reproduction.

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IPEVO VZ-R HDMI/USB Dual Mode 8MP Document Camera

Kathy Schrock

up to 3264 x 2448 (USB mode), and up to 1920 x 1080 (HDMI mode) Up to 30 fps live video capture (at full HD) Sony CMOS image sensor and a powerful Ambarella integrated system-on-a-chip (SoC) Output HDMI and USB Maximum Shooting Area 10.6”

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eLearning Brothers Expands Family with Two Corporate Training Acquisitions

Edsurge

Customers include PepsiCo, Bangkok Airways and Sony. The United States may not have had robot invaders from space in mind when drafting federal cybersecurity standards for the utility industry.

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‘Ghostwriter’ trailer and interactive reading challenge

eSchool News

The Apple TV app will be available on Sony and VIZIO smart TVs later this year. All-New Episodes of Parents’ Choice Gold Award-Winning Series, Written and Directed By Academy Award-Winning and DGA Nominated, Luke Matheny, Now Streaming Globally on Apple TV+.

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The Best Headphones For School For Students

Fractus Learning

Best Wireless Headphones For Older Students: Sony WH-CH510 Wireless Headphones. The Sony Wireless Bluetooth Headset , with its on-ear headphone design, built-in microphone, and long battery life, is our editor’s choice of the best headphones for kids.

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Impatient with universities’ slow pace of change, employers go around them

The Hechinger Report

The Kelley School of Business at Indiana University, for example, is in the market for five or six new faculty hires per year in data, business analytics and other fast-growing disciplines, said Ash Soni, executive associate dean of academic programs. It usually manages to fill just two or three of those positions, Soni said. Soni is more blunt. “We’ve Microsoft employees in Redmond, Washington.

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Chrome Can: Drawing and Painting on a Chromebook

Dr. Shannon Doak

However, back in 2006, I discovered an awesome painting application that I downloaded onto my Sony VAIO. I am a hobby artist and enjoy painting using various media. It was called ArtRage (see examples below). I loved it so much I ended up purchasing it. The purchase enabled me to install it on my MacBook as well so all was great. What I liked about this particular application was the way it mimicked real-world painting tools and media.

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5 ways virtual reality is being used in education right now

eSchool News

Considering Sony Playstation’s VR headset sold out in pre-order last week, most of us are aware that virtual reality (VR) technology is hot right now. But outside of just hearing about the hype, what is education actually doing with this technology—if anything? A new survey from Extreme Networks aimed to answer this question by polling nearly 350 schools within higher ed and K-12.

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Impatient for workers, businesses help students take college shortcuts

The Hechinger Report

Many of his friends took the same shortcut to good jobs at companies including Sony and Lockheed Martin. STAMFORD, Conn. After high school, Mohameth Seck enrolled in college. But he dropped out in his sophomore year to spend time developing an app.

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The Uphill Battles Facing Asia’s Education Technology Startups

Edsurge

In technology, Sony and Nintendo are among the most internationally recognized brands. Japan has earned a reputation for exporting successful products and services from different industries. In education, the tutoring center Kumon has franchises across the world. But when it comes to the education technology industry, few people outside the country can name Japanese companies off the top of their heads.

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