Sony’s KOOV Educator Kit for STEAM Learning

Kleinspiration

And that is Sony’s KOOV Educator Kit. What is Sony’s KOOV Educator Kit? As a technology innovator and a leader in electronics industry, Sony is committed to both quality science and STEAM education, which is part of the reason why KOOV Educator Kit was created in the first place.

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Sony KOOV: A Complete Building, Designing, and Coding Solution for K12 STEM Classrooms

TeacherCast

The post Sony KOOV: A Complete Building, Designing, and Coding Solution for K12 STEM Classrooms appeared first on The TeacherCast Educational Network.

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Apply For The Sony KOOV Robotics Kit Pilot Program

TeachThought - Learn better.

Apply For The Sony KOOV Robotics Kit Pilot Program by TeachThought Staff What Is The KOOV Pilot Program? Explore the coding and robotics kit with the KOOV Pilot Program from Sony. The post Apply For The Sony KOOV Robotics Kit Pilot Program appeared first on TeachThought.

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In the News: On Sony Pursuing Blockchain Applications for Education

Doug Levin

Sony Vows to Bring ‘Blockchain’ Tech to Education. The post In the News: On Sony Pursuing Blockchain Applications for Education appeared first on EdTech Strategies. As quoted in: Cavanagh, Sean. Will It Take Hold in K-12? EdWeek Market Brief. 25 February 2016.

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New Sony Digital Tools Will Help Promote Active Learning

EdTech Magazine

By Meghan Bogardus Cortez Projectors and a new collaboration tool could add flexibility to K–12 classrooms. Classroom Collaboration Hardware Management Personalized Learning Projectors Team Collaboration

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Sony, Edmodo, partner on math challenge

eSchool News

Sony’s Global Math Challenge will expand to more than 190 countries. Sony Global Education, Inc. By working with Edmodo, Sony Global Education will make its Global Math Challenge, a worldwide online math competition, accessible to teachers and students in over 190 countries.

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Sony pro compact camcorder delivers 4K production

eSchool News

Sony’s newest 4K camcorder, the PXW-Z150, combines enhanced low-light performance and multiple file transfer options in a compact design for professionals who need to quickly and easily shoot, edit and deliver broadcast-quality content. New PXW-Z150 with 1.0

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Snap Inc. Chairman, a Former Sony Entertainment CEO, to Join Pearson’s Board of Directors

Marketplace K-12

Chairman, a Former Sony Entertainment CEO, to Join Pearson’s Board of Directors appeared first on Market Brief. Michael Lynton joins the Pearson board in the wake of the company announcing major job cuts to make it leaner and more competitive. The post Snap Inc. Marketplace K-12 Business Strategy

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Sony expands projector line with lots of new models

eSchool News

Sony is adding new models to its line of professional projectors, with each designed to deliver high image quality, high brightness and enhanced flexibility. Sony is also introducing two 3LCD laser models (VPL-FHZ65 and VPL-FHZ60) to expand its growing line of Z-Phosphor laser light source projectors. New models feature high brightness and compact design.

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Sony Vows to Bring “Blockchain” Tech to Education. Will It Take Hold in K-12?

Marketplace K-12

Sony Global Education Inc. In its announcement, Sony argues that blockchain technology could have broad application by giving students more control over the transmission of their test results. The post Sony Vows to Bring “Blockchain” Tech to Education.

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Why health care startups need a disruptive value network

The Christensen Institute

Sony and Panasonic entered the market with cheap, portable products using solid-state transistors. Wal-Mart and Kmart, on the other hand, matched the high-volume, low-margin business that Sony and Panasonic could profit from.

Charting the future of competency-based education policy

The Christensen Institute

For example, Sony began to disrupt RCA back in the 1950s and 60s by creating a portable low-cost transistor radio as an alternative to vacuum tube powered tabletop radios. Sony’s innovation only reached the hands of eager teenage buyers, however, through new distribution channels, such as the newly-minted Walmart chain. Its symbiotic relationship with a new distributor was vital to Sony’s success.

LET’S GO BEHIND THE MASK!

Discovery Education

Classroom Content Cross Curricular Education Featured Hot Now Language Arts Programs and Events STEAM Virtual Field Trips Virtual field trips Discover the Spider-Verse Four C's Sony Spider-Man Virtual Field Trip

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Senses working overtime

Learning with 'e's

The emergence of personal visor technologies such as Facebook's Oculus Rift , Sony's Project Morpheus and other similar wearables will more likely make the above scenario, or any similarly fantastic context possible. A man walks into a bar, and is surprised to see a horse serving drinks.

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Breaking into Japan’s Ed-Tech Market Is an Education for Companies

Ed Tech from the Ground Up

Japan brought us Nintendo and Sony, among other well-known technology companies. So it was with high expectations that I went to Japan to visit our sales distribution partners to learn more about the Japanese market for education technology.

From radios to electric vehicles, targeting “nonconsumers” pays off

The Christensen Institute

Nonconsumers are a fertile market for Disruptive Innovations to take root, as Sony proved in the 1950s, and low-speed electric vehicle (LSEV) makers are showing today. Sony, teenagers, and the advent of the pocket radio.

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How I Spent My Summer Vacation

The Playground Advocate

If you haven''t seen it already, I hope you will check this out: Me with fellow SEA, Kyle Pace I also had the opportunity to stay among the ranks of the Sony Education Ambassadors which grew in numbers through a second on-boarding at ISTE this Summer.

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BACK OFFICE BUSINESS: Pilot Program Offers Free Robotics Teaching Resources

techlearning

Sony is offering a pilot program through which educators will be provided multiple KOOV kits, free of cost, along with one hour of training with the KOOV team and four weeks to experience KOOV firsthand

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Interactive Tabletop Shows Promise in Education

EdTech Magazine

By Meg Conlan A new Sony prototype projector transforms any surface into an interactive display, giving new meaning to the phrase “hands-on learning.”.

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"The Class" - A Film to Teach and Inspire

Edutopia

Photo credit: © Sony Pictures Classics, 2008 Mark Phillips Classroom Management Mark Phillips draws compelling case studies (for both students and teachers) from a masterful French film about the tensions and possibilities in a multicultural classroom

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KOOV Robotics: An All-In-One Solution For Teaching Robotics In The Classroom

TeachThought - Learn better.

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Pilot Program Offers Free Robotic Teaching Resources

techlearning

Sony is offering a pilot program through which educators will be provided, free of cost, multiple KOOV kits for the classroom, 1 hour of training with the KOOV team and 4 weeks to experience KOOV first hand.

Top K–12 Tech Tools for Teaching STEM

EdTech Magazine

Robotics kits: Products like the Sony KOOV and HamiltonBuhl’s HB Invent! Top K–12 Tech Tools for Teaching STEM. eli.zimmerman_9856. Wed, 10/24/2018 - 13:49.

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A how-to guide for taking the guesswork out of innovation in emerging markets

The Christensen Institute

Sony founder Akio Morita actually advised against market research, urging instead to “carefully watch how people live, get an intuitive sense as to what they might want and then go with it.”. Innovation is often perceived as an enormous risk.

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Hot Products

techlearning

SONY WXGA Compact Projector VPL-EW435 [link] Quiet, compact and powerful, WXGA images are presented with 3,100 lumens color light output and high 20,000:1 contrast ratio with 3LCD tech.

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Catching the sharing economy wave: Office space

The Christensen Institute

Sony, however, had other ideas. Sony used the transistor to create a less sophisticated, 12-inch black and white portable television, targeted towards people who could not afford other models.

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How “blockchain” technology could influence education

eSchool News

Sony Global Education sims to build a new, widely applicable educational infrastructure that enables diverse methods of evaluation, open sharing of academic proficiency and progress records.

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5 ways virtual reality is being used in education right now

FETC Converge

Considering Sony Playstation’s virtual reality headset sold out in pre-order last week, most of us are aware that virtual reality (VR) technology is hot right now. New polls, studies delve into how educators and researchers are using virtual reality today. But outside of just hearing about the hype, what is education actually doing with this technology—if anything? Read more at eCampus News. Uncategorized digital resources Google Cardboard K-12 Technology infrastructure virtual reality

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Adding up the cost of head-on competition

The Christensen Institute

Microsoft’s Xbox gaming console launched in late 2001 into a sustaining competition with Sony’s Playstation, the dominant incumbent at the time. Everyday people come up with innovative ideas for products and services they’re sure will be impactful.

How AI is changing special education

Neo LMS

It replaced Sony’s AIBO robot in the niche, and elite robot sporting event known as The Standard Platform League, it is also being tested by Mitsubishi as a replacement for customer service agents in its banks.

Android Apps Anyone?

A Principal's Reflections

Well things recently changed as I got my hands on what I think might be the hottest and most exciting Android tablets to hit the market - the Sony Xperia Z. Ever since becoming connected in March 2009 I have relied on two primary mobile devices.

Chrome Can: Drawing and Painting on a Chromebook

Dr. Shannon Doak's Blog

However, back in 2006, I discovered an awesome painting application that I downloaded onto my Sony VAIO. I am a hobby artist and enjoy painting using various media. It was called ArtRage (see examples below). I loved it so much I ended up purchasing it.

Can Virtual Reality Improve Education?

EdTech4Beginners

For example, Sony Playstation VR software and designs have evolved dramatically over the past few years, seeking to create a more comfortable and natural experience for users. When most people think of virtual reality (VR), video-gaming is probably the first thought that comes to mind.

The Wild and Amazing World of Augmented Reality

Ask a Tech Teacher

The poster child for a cutting-edge classroom over the years has included computers (back in your mom’s schooldays), iPads (a surprisingly long time ago), 3D printing, Maker Space, and G Suite. By now, those have all been mainstreamed, with savvy parents asking, “What else do you offer?”

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KidZania: Hands-On Kid Sized Cities Coming To America

EdNews Daily

KidZania’s current industry partners include British Airways, Coca Cola, Mitsubishi Motors, Honda, Johnson & Johnson, Sony, Kellogg’s, H&M and Fuji Film. . The world’s fastest growing experiential learning center for children is coming to the U.S.,

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5 ways virtual reality is being used in education right now

eSchool News

Considering Sony Playstation’s VR headset sold out in pre-order last week, most of us are aware that virtual reality (VR) technology is hot right now.

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Fresh Projections

techlearning

Sony ( pro.sony.com ) is adding five new WUXGA resolution models to its family of laser light source projectors. Epson ( www.epson.com ) introduces the new PowerLite L-Series for education.

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