Sony’s KOOV Educator Kit for STEAM Learning

Kleinspiration

And that is Sony’s KOOV Educator Kit. What is Sony’s KOOV Educator Kit? As a technology innovator and a leader in electronics industry, Sony is committed to both quality science and STEAM education, which is part of the reason why KOOV Educator Kit was created in the first place.

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Apply For The Sony KOOV Robotics Kit Pilot Program

TeachThought - Learn better.

Apply For The Sony KOOV Robotics Kit Pilot Program by TeachThought Staff What Is The KOOV Pilot Program? Explore the coding and robotics kit with the KOOV Pilot Program from Sony. The post Apply For The Sony KOOV Robotics Kit Pilot Program appeared first on TeachThought.

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Sony, Edmodo, partner on math challenge

eSchool News

Sony’s Global Math Challenge will expand to more than 190 countries. Sony Global Education, Inc. By working with Edmodo, Sony Global Education will make its Global Math Challenge, a worldwide online math competition, accessible to teachers and students in over 190 countries.

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Sony KOOV: A Complete Building, Designing, and Coding Solution for K12 STEM Classrooms

TeacherCast

The post Sony KOOV: A Complete Building, Designing, and Coding Solution for K12 STEM Classrooms appeared first on The TeacherCast Educational Network.

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In the News: On Sony Pursuing Blockchain Applications for Education

Doug Levin

Sony Vows to Bring ‘Blockchain’ Tech to Education. The post In the News: On Sony Pursuing Blockchain Applications for Education appeared first on EdTech Strategies. As quoted in: Cavanagh, Sean. Will It Take Hold in K-12? EdWeek Market Brief. 25 February 2016.

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Sony Electronics to Highlight End-to-end Solutions at EDUCAUSE Annual Conference

techlearning

Sony will showcase end-to-end products including network cameras, professional displays and projectors, as well as solutions that incorporate video learning, artificial intelligence (AI) technology and lecture capture capabilities

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New Sony Digital Tools Will Help Promote Active Learning

EdTech Magazine

By Meghan Bogardus Cortez Projectors and a new collaboration tool could add flexibility to K–12 classrooms. Classroom Collaboration Hardware Management Personalized Learning Projectors Team Collaboration

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Sony pro compact camcorder delivers 4K production

eSchool News

Sony’s newest 4K camcorder, the PXW-Z150, combines enhanced low-light performance and multiple file transfer options in a compact design for professionals who need to quickly and easily shoot, edit and deliver broadcast-quality content. New PXW-Z150 with 1.0

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Sony expands projector line with lots of new models

eSchool News

Sony is adding new models to its line of professional projectors, with each designed to deliver high image quality, high brightness and enhanced flexibility. Sony is also introducing two 3LCD laser models (VPL-FHZ65 and VPL-FHZ60) to expand its growing line of Z-Phosphor laser light source projectors. New models feature high brightness and compact design.

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Snap Inc. Chairman, a Former Sony Entertainment CEO, to Join Pearson’s Board of Directors

Marketplace K-12

Chairman, a Former Sony Entertainment CEO, to Join Pearson’s Board of Directors appeared first on Market Brief. Michael Lynton joins the Pearson board in the wake of the company announcing major job cuts to make it leaner and more competitive. The post Snap Inc. Marketplace K-12 Business Strategy

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Sony Vows to Bring “Blockchain” Tech to Education. Will It Take Hold in K-12?

Marketplace K-12

Sony Global Education Inc. In its announcement, Sony argues that blockchain technology could have broad application by giving students more control over the transmission of their test results. The post Sony Vows to Bring “Blockchain” Tech to Education.

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Why health care startups need a disruptive value network

The Christensen Institute

Sony and Panasonic entered the market with cheap, portable products using solid-state transistors. Wal-Mart and Kmart, on the other hand, matched the high-volume, low-margin business that Sony and Panasonic could profit from.

Charting the future of competency-based education policy

The Christensen Institute

For example, Sony began to disrupt RCA back in the 1950s and 60s by creating a portable low-cost transistor radio as an alternative to vacuum tube powered tabletop radios. Sony’s innovation only reached the hands of eager teenage buyers, however, through new distribution channels, such as the newly-minted Walmart chain. Its symbiotic relationship with a new distributor was vital to Sony’s success.

LET’S GO BEHIND THE MASK!

Discovery Education

Classroom Content Cross Curricular Education Featured Hot Now Language Arts Programs and Events STEAM Virtual Field Trips Virtual field trips Discover the Spider-Verse Four C's Sony Spider-Man Virtual Field Trip

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Breaking into Japan’s Ed-Tech Market Is an Education for Companies

Ed Tech from the Ground Up

Japan brought us Nintendo and Sony, among other well-known technology companies. So it was with high expectations that I went to Japan to visit our sales distribution partners to learn more about the Japanese market for education technology.

From radios to electric vehicles, targeting “nonconsumers” pays off

The Christensen Institute

Nonconsumers are a fertile market for Disruptive Innovations to take root, as Sony proved in the 1950s, and low-speed electric vehicle (LSEV) makers are showing today. Sony, teenagers, and the advent of the pocket radio.

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KOOV: The STEAM solution that’s turning heads

EdTech4Beginners

Sony KOOV for ages 8 and up provides a fun way for students to learn core STEAM concepts. Sony provides two types of kit options to learn with KOOV. The KOOV Trial Kit is Sony’s newest offering in the KOOV lineup and was created to introduce core coding, robotics and design skills to springboard STEAM knowledge. Using standard-correlated educational content, KOOV gets your students building and coding original robotic creations.

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Senses working overtime

Learning with 'e's

The emergence of personal visor technologies such as Facebook's Oculus Rift , Sony's Project Morpheus and other similar wearables will more likely make the above scenario, or any similarly fantastic context possible. A man walks into a bar, and is surprised to see a horse serving drinks.

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Interactive Tabletop Shows Promise in Education

EdTech Magazine

By Meg Conlan A new Sony prototype projector transforms any surface into an interactive display, giving new meaning to the phrase “hands-on learning.”.

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BACK OFFICE BUSINESS: Pilot Program Offers Free Robotics Teaching Resources

techlearning

Sony is offering a pilot program through which educators will be provided multiple KOOV kits, free of cost, along with one hour of training with the KOOV team and four weeks to experience KOOV firsthand

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How I Spent My Summer Vacation

The Playground Advocate

If you haven''t seen it already, I hope you will check this out: Me with fellow SEA, Kyle Pace I also had the opportunity to stay among the ranks of the Sony Education Ambassadors which grew in numbers through a second on-boarding at ISTE this Summer.

What post-WWII Japan teaches about economic recovery in 2020

The Christensen Institute

However, the silver lining of nonconsumption is that it implies opportunity , something companies like Toyota, Sony, Honda, Panasonic, and others recognized. Economies around the globe face an uphill battle in the wake of the COVID-19 pandemic.

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KOOV Robotics: An All-In-One Solution For Teaching Robotics In The Classroom

TeachThought - Learn better.

KOOV Robotics: An All-In-One Solution For Teaching Robotics In The Classroom contributed by KOOV Robotics This content was sponsored and created by KOOV Robotics and Sony Electronics with guidance from the TeachThought editorial staff Teaching coding and robotics in the classroom presents challenges for almost any teacher.

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"The Class" - A Film to Teach and Inspire

Edutopia

Photo credit: © Sony Pictures Classics, 2008 Mark Phillips Classroom Management Mark Phillips draws compelling case studies (for both students and teachers) from a masterful French film about the tensions and possibilities in a multicultural classroom

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Targeting nonconsumption: The most viable path to growth

The Christensen Institute

But rather than see poverty as an obstacle, Sony and others identified nonconsumption as an opportunity. In the early 1980s, AT&T decided to pull out of the mobile phone development business. The decision came after McKinsey & Co.

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Pilot Program Offers Free Robotic Teaching Resources

techlearning

Sony is offering a pilot program through which educators will be provided, free of cost, multiple KOOV kits for the classroom, 1 hour of training with the KOOV team and 4 weeks to experience KOOV first hand.

Lirica Raises $1 Million to Improve App for Language Learning Through Song

Edsurge

Sony Music, Veridian Ventures and a group of private investors participated. “If Custance, 34, came up with the idea while working as a finance director at Sony Music. He wanted to learn Spanish for his work with those artists in Sony’s roster, but couldn’t find a product he liked.

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In emerging markets, integrate integrate integrate

The Christensen Institute

From past entrepreneurs such as Henry Ford of Ford Motor Company and Akio Morita of Sony, Inc. Why would the head of a food company know more about generating electricity than food production?

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How “blockchain” technology could influence education

eSchool News

Sony Global Education sims to build a new, widely applicable educational infrastructure that enables diverse methods of evaluation, open sharing of academic proficiency and progress records.

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The Wild and Amazing World of Augmented Reality

Ask a Tech Teacher

The poster child for a cutting-edge classroom over the years has included computers (back in your mom’s schooldays), iPads (a surprisingly long time ago), 3D printing, Maker Space, and G Suite. By now, those have all been mainstreamed, with savvy parents asking, “What else do you offer?”

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Catching the sharing economy wave: Office space

The Christensen Institute

Sony, however, had other ideas. Sony used the transistor to create a less sophisticated, 12-inch black and white portable television, targeted towards people who could not afford other models.

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The next decade of disruption in education? Unlocking networks

The Christensen Institute

Sony got its start with the flimsy Walkman before it offered sleek CD players; Southwest began on lesser-traveled intra-state routes before it sold low-cost cross-country flights; personal computers offered the chance to merely tinker before they eventually competed with powerful mainframes.

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5 ways virtual reality is being used in education right now

eSchool News

Considering Sony Playstation’s VR headset sold out in pre-order last week, most of us are aware that virtual reality (VR) technology is hot right now.

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5 ways virtual reality is being used in education right now

FETC Converge

Considering Sony Playstation’s virtual reality headset sold out in pre-order last week, most of us are aware that virtual reality (VR) technology is hot right now. New polls, studies delve into how educators and researchers are using virtual reality today. But outside of just hearing about the hype, what is education actually doing with this technology—if anything? Read more at eCampus News. Uncategorized digital resources Google Cardboard K-12 Technology infrastructure virtual reality

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Adding up the cost of head-on competition

The Christensen Institute

Microsoft’s Xbox gaming console launched in late 2001 into a sustaining competition with Sony’s Playstation, the dominant incumbent at the time. Everyday people come up with innovative ideas for products and services they’re sure will be impactful.