Sony KOOV: A Complete Building, Designing, and Coding Solution for K12 STEM Classrooms


The post Sony KOOV: A Complete Building, Designing, and Coding Solution for K12 STEM Classrooms appeared first on The TeacherCast Educational Network. Edtech in the Classroom Coding and Programming STEM

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In the News: On Sony Pursuing Blockchain Applications for Education

Doug Levin

Sony Vows to Bring ‘Blockchain’ Tech to Education. Conceivably, if blockchain were to help students keep track of and share records of their academic experiences – in brick-and-mortar schools, virtual classes, from other sources – it could add detail and sophistication to efforts to “personalize” education, said Doug Levin, the president of EdTech Strategies LLC, a consulting organization, in an interview. As quoted in: Cavanagh, Sean.

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Sony Vows to Bring “Blockchain” Tech to Education. Will It Take Hold in K-12?

Marketplace K-12

Sony Global Education Inc. In its announcement, Sony argues that blockchain technology could have broad application by giving students more control over the transmission of their test results. The post Sony Vows to Bring “Blockchain” Tech to Education.

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Edtech Bootstrapping 101: A Survival Story


On the other hand, there is a paucity of coverage about edtech companies that grow their businesses with little or no venture capital or outside investment. As a former video game designer for Sony Playstation, I’m pretty sure this is going to be easy.

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Breaking into Japan’s Ed-Tech Market Is an Education for Companies

Ed Tech from the Ground Up

Japan brought us Nintendo and Sony, among other well-known technology companies. The Startup Blog edtech Educational Technology/Ed-Tech International/Global Education Market Japan leanstartup startup

KOOV: The STEAM solution that’s turning heads


Sony KOOV for ages 8 and up provides a fun way for students to learn core STEAM concepts. Sony provides two types of kit options to learn with KOOV. The KOOV Trial Kit is Sony’s newest offering in the KOOV lineup and was created to introduce core coding, robotics and design skills to springboard STEAM knowledge. education edtech hardware innovation teaching technology

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Can Virtual Reality Improve Education?


For example, Sony Playstation VR software and designs have evolved dramatically over the past few years, seeking to create a more comfortable and natural experience for users. Tagged: edtech , edtech ideas , education , teaching , technology , virtual reality , VR , vr in the classroom.

The next decade of disruption in education? Unlocking networks

The Christensen Institute

K-12 edtech market has ballooned in the past decade to an estimated $7 billion. These network-expanding tools are cropping up in discrete pockets of the edtech market, like college guidance, project-based real-world learning, and academic supports.

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The Uphill Battles Facing Asia’s Education Technology Startups


In technology, Sony and Nintendo are among the most internationally recognized brands. And for Norihisa Wada, an education investor who treks the globe in search of promising edtech startups, that lack of exposure is one of the biggest challenges currently facing the Japan’s education technology industry. EduLab has already invested in seven edtech startups and is a limited partner in three U.S.-based A handful of Japanese edtech companies have managed to do that.

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The Wild and Amazing World of Augmented Reality

Ask a Tech Teacher

The poster child for a cutting-edge classroom over the years has included computers (back in your mom’s schooldays), iPads (a surprisingly long time ago), 3D printing, Maker Space, and G Suite. By now, those have all been mainstreamed, with savvy parents asking, “What else do you offer?”

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Top K–12 Tech Tools for Teaching STEM

EdTech Magazine

It’s] imperative that schools lead the way, not just in offering stronger STEM programming, but in advocating for it with the community and championing it with students — especially at the K–12 level, where they are first exposed to it,” Ryan Petersen writes for EdTech.

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?Blockchain, Bitcoin and the Tokenization of Learning


A handful of other universities (and even preschools ) now accept Bitcoin for tuition, but that’s hardly the extent of how blockchains and tokens are weaving their way into education: Educators and edtech entrepreneurs are now testing out everything from issuing degrees on blockchains to paying people in cryptocurrency for their teaching. They both see why edtech entrepreneurs are embracing the world of cryptocurrency: the profit incentive.

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How to Use Virtual Reality and Google Expeditions in the Classroom

Shake Up Learning

Sony’s PlayStation VR is not to be used by children under the age of 12. Android edtech educational technology Free Resources for teachers Google Google and iOS Google Cardboard Google Expeditions Instructional Technology iOS Virtual Reality google cardboard google expeditions virtual realit

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Is disruptive innovation driving K-12 privatization?

The Christensen Institute

Edtech entrepreneurs and school choice advocates sometimes invoke it as an indomitable force that will redeem and transform broken school systems. Steel and RCA were toppled by upstarts like Nucor and Sony. If you’ve followed the K–12 education dialogue over the last decade, then you’re probably familiar with the term “disruptive innovation.”

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10 Things To Know about the Future of Blockchain in Education

Doug Levin

The post 10 Things To Know about the Future of Blockchain in Education appeared first on EdTech Strategies.

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Profile of Asbury Park (NJ) Superintendent Sancha Gray


Edtech programs that mirror video games were also brought in, building student confidence as learners won badges and advanced through the levels of the adaptive programs. For Sancha Gray, Asbury Park (NJ) School Superintendent, building a brighter future is a way of life.

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Meet Some Heroes at This Week's Connected Educator Cafe Sessions

The Learning Revolution Has Begun

Kathy Schrock : Educational Technologist, DEN Guru, Adobe Ed Leader, Google Certified Teacher, Sony Ed Ambassador ( ) Shannon Miller : Teacher Librarian, Mom & Wife who loves connecting, creating, collaborating & change. This week we continue our evening Connected Cafe sessions nightly from 7:30 to 8:30 PM US-Eastern Daylight Time.

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Four Ways to Keep Track of Who Uses eReaders

mauilibrarian2 in Olinda

and Sony. edtech digital publishing ebooks ereaders Interested in who uses eReaders? Here are four ways to keep track: 1. Read reports and surveys of research organizations.

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Hack Education Weekly News

Hack Education

Via Techcrunch : “ Sony now has a Koov robotics learning kit for US classrooms.” ” This is #edtech in 2018: A tool that alerts teachers to student communications in real-time that mention 'LGBTQ sensitivity words' and feelings of insecurity about their bodies. ” Via Nesta : “ What is the evidence for edtech ?” Each week, I gather a wide variety of links to education and education technology articles.

Hack Education Weekly News

Hack Education

Via Techcrunch : “Sony reboots Aibo with AI and extra kawaii.” Part 3 of EdTech Strategies’ Doug Levin’s look at schools’ data collection and data security: “ Ad Tracking & Surveillance.” “ The Edtech Edifice Complex ” by The World Bank’s Michael Trucano. (National) Education Politics. “The Education of Betsy DeVos ” – a profile of the Secretary of Education in Politico Magazine.

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