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LearnWith.AI Launches TeachTap, the first AI-powered learning app for AP exam prep and high school courses

eSchool News

All TeachTap course material is trained on the exact curriculum set by the College Board and Common Core educational standards. TeachTap will continually offer more courses based strictly on specific College Board and Common Core educational standards. Generative AI with guardrails LearnWith.AI

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What U.S. Companies Should Know About Asia's Edtech Market

Edsurge

After a summer of market research and competitor analysis, the company eventually signed off on a collaboration with a Chinese partner, TAL Education. company that has eyed Asia as the next big market. But their story is not a blueprint that will make sense for every company. ThinkCERCA is definitely not the first U.S.

Company 114
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The Edtech Revolution: 2010 – 2017

Securly

Will more schools embrace student-centric mobile devices? “There will be more momentum for mobile devices in classrooms with an eye toward affordable alternatives to traditional 1:1 rollouts.” Billion has been invested in US K-12 education technology companies since 2010. ” 1:1 + Common Core = $$$$$.

EdTech 176
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May this Gobstopper (Now Called Curriculet) be Ever Lasting!

Baker's B.Y.O.D.

UPDATE AS OF 1/15/14: The company Gobstopper has changed its name to Curriculet, but this update hasn''t changed how I use Curriculet with my students. The stories and information in the below post still hold true despite the change in company name. I signed out the mobile lab and a class set of headphones, and assigned an act a day.

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Developers Put Research to Work

Digital Promise

Last month, Digital Promise launched a crowdsourcing effort on how companies use scientific research to design and develop their educational technology products. If you’re interested in sharing your company’s research-based approach, be sure to submit them here. ” The science! Reading below grade level.

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Lumio

Technology Tidbits

Lumio is a wonderful site/company for online Math Resources & mobile games. These games are designed for students 5-11 yrs, aligned to Common Core Standards, and generate detailed reports. This is an ideal way to introduce Game Based Learning to the classroom as well as work in a BYOD or 1:1 environment.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

This list is in alphabet order. ** mobile app Top 100 Sites/Apps for Game Based Learning ** 4 Dice: Fractions - A super fun iOS game that can be played on up to 5 devices as students hone their Fraction skills (i.e. Historia - An excellent History game designed for MS students aligned to Common Core Standards. ** If. -