Remove Common Core Remove Company Remove Mobility Remove Robotics
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How to use Sphero the Robot in STEM and Beyond – From Courtney Pepe

EdTechTeacher

As someone who primarily taught math and science when I was a classroom teacher, I associated robots, robotics curriculum, and robot apps as things that were only used in those subjects. However, this past year my school received a robot grant that provided ten robots for us from the company Sphero.

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Top 100 Sites/Apps for Game Based Learning

Technology Tidbits

This list is in alphabet order. ** mobile app Top 100 Sites/Apps for Game Based Learning ** 4 Dice: Fractions - A super fun iOS game that can be played on up to 5 devices as students hone their Fraction skills (i.e. Historia - An excellent History game designed for MS students aligned to Common Core Standards. ** If. -

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The Business of 'Ed-Tech Trends'

Hack Education

Among the major trends Meeker identified for 2017: mobile advertising, gaming, and healthcare. There are, after all, only so many times you can put “mobile” on your list of “what’s on the horizon” before folks begin to suspect your insights might not be that… insightful. ” he asks.

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2016 Global Education Conference Starts Sunday - Important Information!

The Learning Revolution Has Begun

We are grateful for companies and organizations who believe in the power of globally connected learning. Dr. Rachel Clarke, Principal Globalizing the English Common Core Reading Materials - Ashley Gwinn Master Teacher and Curriculum Specialist Gomabseubnida, Seoul: How My Summer in Korea Made Me a Better Teacher. -

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WHAT’S NEW: NEW TOOLS FOR SCHOOLS

techlearning

The NEO mobile app for Windows allows users to access the full feature set within the platform including creating and delivering online classes, assessing students, sharing resources, tracking student achievement, and collaborating on projects. HERO K12, BV INVESTMENT PARTNERS AND SCHOOLMINT ( herok12.com

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30 Examples Of Disruptions In The Classroom

TeachThought - Learn better.

This leads to the “innovator’s dilemma,” described recently in The Economist as “the difficult choice an established company faces when it has to choose between holding onto an existing market by doing the same thing a bit better, or capturing new markets by embracing new technologies and adopting new business models.”

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"The ultimate goal of the educational system is to shift to the individual the burden of pursuing his education. This will not be a widely shared pursuit until we get over our odd conviction that education is what goes on in school buildings and nowhere else." - John W. Gardner

The Learning Revolution Has Begun

Even with the push-back to Common Core and with the opt-out movement, culturally the physical school building still overwhelmingly defines learning. Students with mobile devices flooding the streets and the world, conquering life. John Holt, Ivan Illich, Seymour Papert, Howard Rheingold.