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How to Make Learning Stick

A Principal's Reflections

When it comes to classrooms and schools getting students actively involved, it isn't a gimmick. Take a look at this synopsis from Peter Reuell : For decades, there has been evidence that classroom techniques designed to get students to participate in the learning process produce better educational outcomes at virtually all levels.

How To 531
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Better Feedback for Deeper Learning

A Principal's Reflections

Goodwin & Miller (2012) provided this summary: In Marzano, Pickering, and Pollock's 2001 meta-analysis, McREL researchers found an effect size for feedback of 0.76, which translates roughly into a 28-percentile point difference in average achievement (Beesley & Apthorp, 2010; Dean, Pitler, Hubbell, & Stone, 2012).

Learning 341
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The Edtech Revolution: 2010 – 2017

Securly

Now, we know that edtech has been proven to improve test scores and overall classroom engagement. “There will be more momentum for mobile devices in classrooms with an eye toward affordable alternatives to traditional 1:1 rollouts.” In order to receive this funding, each district must submit a digital classroom plan.

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The Value of Listening in the Classroom: How to Teach Your Students Active Listening

Waterford

In school, one example of active listening would be a student waiting their turn and considering what their peers have to say before stating their opinion in a classroom discussion. A classroom example of passive listening? Provide students with an opportunity to model active listening skills by holding regular classroom meetings.[7]

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A Teacher’s Guide to Toxic Stress in the Classroom

Waterford

Then, discover tactics for spotting and preventing toxic stress in your classroom. More students in your classroom may be suffering from toxic stress than you know. 14] Regardless of the grade you teach, it’s likely that at least one student in your classroom deals with chronic stress. What Is Toxic Stress, Anyway?

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Sharing Tools for Measuring Impactful Technology Use

Digital Promise

Department of Education’s National Education Technology Plan (2017) calls for “thoughtful intervention and attention” to close this digital use divide, namely by enabling educators to “design highly engaging and relevant learning experiences through technology.” New rubric guides classroom technology use. References. Hixson, N.

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#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. In today’s show, Michael gives us five simple ideas for implementing game-based learning in your classroom. Today’s Give Away Contests! Adventure Paths.