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Being Mobile: The Holy Grail of Educational Technology Is Within Sight

The Journal

In this week’s blog, we reflect on our 2010 prediction: By 2015 "every student in every grade in every school in the U.S. will be a using a mobile computing device, 24/7." We revise that prediction slightly and add in predictions about the Trinity of Educational Technology: hardware, software, and network.

Mobility 150
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It’s late 2015 and we’re still overblocking the Internet

Dangerously Irrelevant

It’s late 2015, we’re still overblocking the Internet, and the blame is on us as administrators… I read a post recently that stressed yet again how access to the wide range of the Internet is an equity issue. I have the good fortune to interact with schools all around the world.

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Technology as a bridge–not a shortcut–to student relationships

eSchool News

The critical role that relationships play in the opportunity equation was well-documented in political scientist Robert Putnam’s 2015 book, Our Kids. Daniel, who would be the first in his family to go to college, hoped to become a software engineer. He was matched with a volunteer mentor, Munim, through the nonprofit iMentor.

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And the top e-learning trends for 2016 are.

Neo LMS

Just to get things going, here’s a recap of 2015. First, mobile learning. Sure, there were lots of devices released in 2014 and the years before, but 2015 was the mobile age. And learning platforms are starting to get mobile developers to publish mobile apps and have them updated on a regular basis.

Trends 150
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HE Challenges: Fast changing digital teaching methods

Neo LMS

They expect the same flexibility, mobility and always-on services they get with everything from travel and entertainment, also from educational providers. Yet a 2015 report by Universities Canada found that less than half of Canadian universities have a strategy to adopt digital technologies. Skills gap. Closing thoughts.

Secondary 300
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Classroom Design Trends: Update Classroom Layout to Boost Engagement

ViewSonic Education

Collaborative software. The authors of this major 2015 classroom design study hypothesized that, "Clearly from the literature it can be anticipated that the built environment of the classrooms will have a great impact on pupils' academic performance, health and wellbeing…". Interactive Software. There are many influences.

Trends 170
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Which Virtual Reality Headset Is Perfect For Education?

EdTech4Beginners

The front-facing camera allows the software to identify any moving or static objects in a room; this functionality can be used as part of a Chaperone safety system, which will automatically display a feed from the camera to the user to safely guide users from obstacles. For more information, please visit: www.vive.com/uk/. Samsung Gear VR.

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