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edWeb, Games4Ed launch game-based learning initiative

eSchool News

Collaborative efforts will help expand knowledge about game-based learning’s potential for students. Games4Ed was formed by over 25 representatives from different sectors of gaming and education who came together to examine the possibilities and issues regarding the use of game-based learning on January 20, 2015.

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Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

Edsurge

Are digital games viable tools for creating effective online teaching and learning environments in higher education, and, if so, is anyone using them? You really have to be effortful and thoughtful, and that is the promise and the pitfall of digital game-based learning.”. Muzzy Lane’s Practice Series.

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GlassLab Set Out to Prove Games Could Assess Learning. Now It’s Shutting Down.

Edsurge

million grant from the Gates Foundation and MacArthur Foundation, GlassLab aimed to prove that educational games could be just as fun as their mainstream titles, and serve as reliable formative assessment tools. The first word in GlassLab’s name stands for games, learning and assessment). middle-school market.

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It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry. Close to a million games have been published by students today using the system, according to E-Line’s Gershenfeld.

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Amplify’s Games Find a New Home in Touch Press

Edsurge

The fate of the games seemed in limbo in Sept. 2015 after News Corporation sold Amplify. Today, Amplify announced that it is merging its games division—the team and its assets—with StoryToys, an Irish developer of children’s learning apps, into a new company: Touch Press. But now they have found a new home.

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Top 50 Sites/Apps of 2015

Technology Tidbits

However, that does not mean there are not a lot of new items to look through, as sites/apps for programming/coding, Math/STEM, and Game Based Learning played a predominant role in this year's list. Also, has an abundance of lesson plans and students can learn how to create their own Minecraft style game.

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Top10 Web Stories

techlearning

From programming, STEM, and game-based learning to assessments and stories, there’s something for everyone in this best-of-2015 list.