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FETC 2015 Keynotes Highlight the Future of 3D Printing and Game-Based Learning

EdTech Magazine

Classroom Game-based Learning Leadership Management STEM' Frank Smith Author Jane McGonigal and MakerBot’s Yuri Salnikoff led the first two keynotes of the conference.

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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. Check out our list of 31 game-based learning resources for educators.

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FETC 2015 Kicks Off With a BYOD Bang

EdTech Magazine

Frank Smith A game-based learning event, executive summit and hands-on sessions are highlights of the opening day of the conference. Classroom Collaboration Curriculum Game-based Learning Hardware Leadership Management Mobility Notebooks Online Learning Policies STEM Tablets'

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Two Useful Game-based Learning Tools for Teachers

Educational Technology and Mobile Learning

August 5, 2015 Game-based learning is a learning trend with an increasing attraction in today’s classrooms. At its core, game-based learning deploys learning principles incorporated in the gaming.read more.

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8 Must Read Books on Game-based Learning

Educational Technology and Mobile Learning

June 30, 2015 Game-based learning is a learning trend with an increasing attraction in today’s classrooms. At its core, game-based learning deploys learning principles incorporated in the gaming.read more.

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How to Use Fortnite in the Classroom

The CoolCatTeacher

In his prior role as a Computer Science teacher, he created a custom-made curriculum, using elements of game design and game-based learning, to captivate and engage his students.

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Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

Edsurge

Are digital games viable tools for creating effective online teaching and learning environments in higher education, and, if so, is anyone using them? You really have to be effortful and thoughtful, and that is the promise and the pitfall of digital game-based learning.”. Muzzy Lane’s Practice Series.