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How eBook Reader Devices are Changing the Publishing Industry

Kitaboo on EdTech

The publishing industry is undergoing a major change as more and more readers prefer eBooks over printed books. These devices allow users to download and store thousands of eBooks from various sources, such as online stores, libraries, or personal collections. billion by 2027, according to Statista.

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Schedule Announced - Thursday's "Libraries and Privacy" Library 2.0 Mini-Conference

The Learning Revolution Has Begun

Our third Library 2.022 mini-conference: " Libraries and Privacy: Critical Issues for Information Professionals ," will be held online (and for free) on Thursday, October 13th, 2022, from 12:00 - 3:00 pm US-Pacific Time. Please also join this Library 2.0 Everyone is invited to participate in our Library 2.0

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Approaching an Online Computer Science Degree: What You Need to Know

EdTech4Beginners

In today’s digitally-driven world, a degree in computer science not only opens doors to cutting-edge careers but also arms you with skills that are increasingly crucial in various industries. Building a Strong Support Network While studying online, it’s vital to establish a support network.

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NEXT WEEK: Library 2.0 Mini-Conference on "Libraries and Privacy: Critical Issues for Information Professionals"

The Learning Revolution Has Begun

Our third Library 2.022 mini-conference: " Libraries and Privacy: Critical Issues for Information Professionals ," will be held online (and for free) on Thursday, October 13th, 2022, from 12:00 - 3:00 pm US-Pacific Time. Please also join this Library 2.0 Everyone is invited to participate in our Library 2.0

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Universities Can Combat Misinformation By Sharing Research With the Public

Edsurge

Even as the postsecondary industry opened its doors to become a more-accessible system for students, it locked up the research conducted by its faculty and staff. And yet, open science ambitions have cautions worth noting, such as the challenges of interpreting research publicly and the potential political misuse of study findings.

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Why Esports in Schools is a Good Thing

ViewSonic Education

As a spectator sport and as an industry. Studies have definitely shown that students who are involved in extracurricular activities are more successful in a number of ways. Esports in schools can transport these kids from the solitary world of digital gaming into the common space of the school computer lab or library commons.

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10 Edtech Tools to Try in 2018

EdTech4Beginners

The EdTech industry continues to grow with new products. They can create books and put them in a private library or a shared library for you and your students. This app is perfect for social studies and history teachers. Once complete, you can download it as a PNG file, share it on your social media.

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