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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Backing up the concepts behind adaptive learning, AI is not only able to guide students through courses, but it can also help inform learning predictions and on-the-fly personalization. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun!

Trends 397
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Cybersecurity to Be Taught to K-8 students across North America for Free

eSchool News

This has become more critical as students use laptops, mobile devices, and home computers routinely. This information shows teachers where students are excelling, and where there’s room for improvement. About Cyber Legends Cyber Legends created a fun, free game that teaches kids how to be safe online. and Canada.

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Interacty – A New Platform for Teachers to Create Educational Games and Interactive Worksheets

Educational Technology and Mobile Learning

Interacty is an online platform that allows teachers and educators to create learning games and interactive worksheets to work with students at school and online. In a sense, Interacty works resembles Kahoot, Blooket, Quizlet, Quizizz, and other services that allow you to create game-based learning materials.

Education 100
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SplashLearn Raises $18 Million in Series C Funding Round From Owl Ventures & Accel

eSchool News

SplashLearn is a game-based learning program that intelligently adapts to each child’s learning ability and helps them master skills at their own pace. SplashLearn, formerly Splash Math, creates engaging learning experiences built to transform children into fearless learners. SplashLearn was incorporated in 2010.

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It’s 2020: Have Digital Learning Innovations Trends Changed?

Edsurge

The primary trends identified by the team were: adaptive learning, open education resources (OER), gamification and game-based learning, MOOCs, LMS and interoperability, mobile devices, and design.

Trends 194
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Alexa Goes to ISTE: Edtech Companies—and Teachers—Debut New Skills for Learning

Edsurge

The ACT skill, which provides general information about the exam and can help students prepare for the test, will be available to the public this fall. Kahoot, a game-based learning company with a trove of millions of educational quizzes, also announced its first Alexa skill this week.

Company 155
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What All Leaders Should Learn About Training From The Health Care Industry

The Game Agency

used a PlayStation to improve his surgical accuracy, the idea of games to improve clinical interventions has been of great interest to the industry. The often-competitive and extroverted nature of sales teams, for example, makes them ideal students for game-based learning training courses with gamification elements added.