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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Making games cultivates a range of hard skills (e.g.

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Microsoft Unveils New Tech to Create Personalized, Immersive Education

EdTech Magazine

Microsoft Unveils New Tech to Create Personalized, Immersive Education. Thanks to the latest Microsoft updates, creating an innovative learning environment has now gotten easier. These lessons can then be published on Microsoft Teams and accessed by students anywhere, anytime. meghan.bogardu…. Wed, 01/31/2018 - 11:41.

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How to Use Fortnite in the Classroom

The CoolCatTeacher

Sponsor: Adobe I use Adobe Premiere Rush to teach digital filmmaking in my classroom. In his prior role as a Computer Science teacher, he created a custom-made curriculum, using elements of game design and game-based learning, to captivate and engage his students.

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Game-Based Learning: How to get Started

EdTechTeam

Game-Based Learning is an experiential approach to education that uses games to engage and motivate students in the learning process. One of the key researchers in the field of Game-Based Learning is James Paul Gee, who has outlined 36 principles of good learning that can be found in games.

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Minecraft in the Classroom

The CoolCatTeacher

Well, now we can all use Book Creator in our classrooms using the Chrome web browser. Now we can all use Book Creator in our classrooms, on any device, using the Chrome web browser. Minecraft in the Classroom. Minecraft in the classroom. He was actually recently featured on the Microsoft blog about what he’s doing.

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Playful Pedagogy: Gamer Types and Board Games for Inclusive Learning

Edsurge

In this pursuit, the Reinvent the Classroom initiative, a collaborative effort led by Digital Promise in partnership with HP, Microsoft and Intel, serves as an exemplar for leveraging game-based learning for inclusive instructional practices.

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Fickett Elementary School: Making a Difference thorough Innovation and Collaboration

TeacherCast

While attending the Microsoft Education Exchange in October of 2022, a group of Microsoft Innovative Educator Experts had the opportunity to tour the school and work hand in hand with the staff of Fickett Elementary. One of the pieces of technology that was shown was called Active Floor.