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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

Heather Marrs shares how to get started with gamifying your classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter How could you take your whole elementary classroom year and gamify it? What if you can reach those strugglers by making a classroom on mission?

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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Game On: Teachers Should Continue to Gamify Classrooms. That doesn’t mean teachers have to turn over their classrooms to “Fortnite,” “Clash of Clans” and “Pokémon Go.” MORE FROM ED TECH : Find out how augmented and virtual reality expand the classroom! Get Your Gamification On. jena.passut_7651. Fri, 09/28/2018 - 15:49.

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How to Gamify Professional Development

EdTech Magazine

MORE FROM EDTECH: Check out how K–12 teachers can gamify their classroom. Introduce Gaming in the Classroom Through Digital Breakouts. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. How K–12 School Leaders Can Help Incorporate Gamification. by Joe McAllister.

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Pros and Cons of Using eLearning Software in Your Classroom

Educational Technology Guy

And the Covid-19 pandemic has proved that EdTech and eLearning are integral parts of modern academic reality. Stay tuned in Top-quality portals for educators allow instant access to up-to-date information on EdTech trends, new product launches, and innovative teaching methods. What are the benefits and drawbacks of its everyday usage?

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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom. This annual event brings together educators, administrators and IT leaders to discuss innovative tips on everything from professional development and classroom tech to thought leadership on accessibility. Meghan is an associate editor with EdTech.

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

Virtual and augmented reality in the classroom has proved to be effective for history and chemistry lessons. MORE–FROM–EDTECH: See how mixed reality tools are helping K–12 teachers engage their students. Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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Q&A: Matthew Mugo Fields on the Current State of Data Analytics in K–12

EdTech Magazine

To learn more about how data is used and where analytics in the classroom is headed , EdTech sat down with Matthew Mugo Fields, executive vice president and general manager of supplemental and intervention solutions for Houghton Mifflin Harcourt. . Students participating in some form of formative assessment connect with the lesson.

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