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Simulations as a Teaching Strategy

Ask a Tech Teacher

In the diverse and ever-evolving world of simulation, there’s no doubt that tactics such as gamification continue to have a positive impact across a broad range of industries and activities. This is why gamification and wider simulation strategies hold huge value in educational facilities across the globe. What is a Simulation?

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5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

Heather Marrs shares how to get started with gamifying your classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter How could you take your whole elementary classroom year and gamify it? She has been a presenter at ISTE 2019, NCCE 2016-19, the Southern Oregon EdTech Summit 2015-18, and IntegratED 2017-18.

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How to Gamify Professional Development

EdTech Magazine

MORE FROM EDTECH: Check out how K–12 teachers can gamify their classroom. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. How K–12 School Leaders Can Help Incorporate Gamification. Please join the discussion on Twitter by using the #ConnectIT hashtag. . . .

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Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Of course, you don’t need an actual game or app to use elements of gamification in the classroom. Gamification allows teachers and students to connect.

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14 Effective Self-Directed Learning Strategies

Educational Technology and Mobile Learning

Think about Twitter PLNs (Professional Learning Networks) or educational forums like this Educators Technology for tech-related stuff. This technique pairs really well with edtech tools that allow you to organize information into folders, tags, or sequences, like note-taking apps. Mayer in his work on multimedia learning.

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Q&A: Matthew Mugo Fields on the Current State of Data Analytics in K–12

EdTech Magazine

To learn more about how data is used and where analytics in the classroom is headed , EdTech sat down with Matthew Mugo Fields, executive vice president and general manager of supplemental and intervention solutions for Houghton Mifflin Harcourt. . MORE FROM EDTECH: Check out how K–12 schools can simplify their data analytics initiatives.

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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

MORE–FROM–EDTECH: See how mixed reality tools are helping K–12 teachers engage their students. Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. . MORE–FROM–EDTECH: Read more about how learning comes alive through virtual and augmented reality.