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The Impact of Inclusive STEM Education

Edsurge

Educators face the challenge of engaging students in STEM amidst limited resources. STEM education is not just about science and math; it develops skills such as creativity, communication, empathy and critical thinking that complement technologies like generative AI and coding.

STEM 148
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It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry. educational institutions. She co-founded the institute in 2007 and served as its executive director through 2013.

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Participating in #EduBrawl at #SXSWEdu 2013

EdTechSandyK

SXSWedu takes place in Austin March 4th - 7th, 2013. where four practicing educators will share opinions on hot topics in education such as mobile devices, game-based learning, and flipped classrooms. WeAreTeachers invited me to be part of a panel called EduBrawl!,

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How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Learning is a deep challenge. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn. How to make them work in education is the question. Build the game around that.

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Makey Makey Maker’s Next Project Takes on Augmented Reality to Teach Kids to Code

Edsurge

Although Joel passed away in 2013, Sunseed Food still exists in Cape Canaveral, Florida, and Jay sits on the board. “He Silver, 39, has another education project in the works. Mehta says products offering game-based learning and that seek to engage children have caught his attention of late. “We

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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

But building World of Warcraft or a similar blockbuster game requires massive production teams and millions of dollars. For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences.

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GlassLab Set Out to Prove Games Could Assess Learning. Now It’s Shutting Down.

Edsurge

Since the days of “Oregon Trail,” educational games have teased at the possibility that learning in school can be freed from the doldrum of textbooks and tests. So if games are fun, and learning should be fun, doesn’t it behoove the education and gaming industries to join forces?