Remove 2013 Remove Academic Standards Remove Education Remove Game-Based Learning
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Where in the World Is Planet3? An Educational Gaming CEO Seeks His Second Act

Edsurge

When Tim Kelly started Planet3 in 2013, he aimed for the stars. He envisioned a game-based educational platform used by teachers and students to learn about science and the environment. He had the staff, as many as 35 employees with experience in game and curriculum development. Nineteen states and D.C.

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7 Shifts To Create A Classroom Of The Future

TeachThought - Learn better.

Tomorrow’s Learning Today: 7 Shifts To Create A Classroom Of The Future. Ed note: This post has been updated from a 2013 post). But the truth is, it’s becoming increasingly difficult to educate children in the face of such radical technological and pedagogical progression. Game-Based Learning & Gamification.

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20 Questions Every Parent Should Ask Teachers

TeachThought - Learn better.

One of the most significant challenges facing formal education in the United States is the chasm separating schools and communities. Until parents have a better understanding of what pure academic work looks like–from the content to the assessment to the reporting–every single bit of this is on the shoulders of teachers.