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It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry. She co-founded the institute in 2007 and served as its executive director through 2013. left in 2013 (but retained her board position).

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Participating in #EduBrawl at #SXSWEdu 2013

EdTechSandyK

SXSWedu takes place in Austin March 4th - 7th, 2013. where four practicing educators will share opinions on hot topics in education such as mobile devices, game-based learning, and flipped classrooms. WeAreTeachers invited me to be part of a panel called EduBrawl!,

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The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

That listserv discussion suggested there exists considerable confusion about what game-based learning is, so my goal here is to address that practical need. To begin with some definitions, game-based learning differs from gamification in several important ways. Please share in comments! ”

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How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Learning is a deep challenge. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn. Build the game around that. Who are students and teachers in 2013?

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Makey Makey Maker’s Next Project Takes on Augmented Reality to Teach Kids to Code

Edsurge

Although Joel passed away in 2013, Sunseed Food still exists in Cape Canaveral, Florida, and Jay sits on the board. “He Mehta says products offering game-based learning and that seek to engage children have caught his attention of late. “We Now these items are in vogue, and Silver’s father proved naysayers wrong.

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Modern Learning Strategies: 6 Channels Of 21st Century Learning

TeachThought - Learn better.

Modern Learning Strategies: 6 Channels Of 21st Century Learning. This post has been updated and republished from a 2013 post by Terry Heick. Teachers often wrestle with two big questions: How do people learn, and how can they do it better in a constantly evolving context? Self-Directed Learning. by Terry Heick.

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Making Video Games for Higher Ed Requires Major Investment. Is It Worth It?

Edsurge

For higher education, with smaller potential audiences and student outcomes at stake, companies are debating whether return on investment is there for game-based learning experiences. According to a 2013 report by Ambient Insight, the worldwide game-based learning market in higher education is expected to grow to more than $46.1

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