Remove EdTech Remove Gamification Remove Learning Remove Twitter
article thumbnail

INTERVIEW: Digital learning trends that are reshaping EdTech

Neo LMS

Graham Glass, CEO of CYPHER LEARNING, participated to a live event for Digital Learning Day 2019. The event was hosted by Phill Bevan, Community Advisor at VETR , a digital learning community for the Australian vocational education and training sector. Digital learning trends that are reshaping EdTech.

Trends 317
article thumbnail

Simulations as a Teaching Strategy

Ask a Tech Teacher

Simulations and games have grown from rote drills using a computer to challenging learning experiences for students that hone problem-solving and critical thinking skills. This is certainly prominent in the workplace, where some 90% of employees say that gamification makes them better at their job and more productive at work.

Strategy 365
Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

14 Effective Self-Directed Learning Strategies

Educational Technology and Mobile Learning

Today, we’re exploring the concept of self-directed learning strategies. Indeed, once you understand how to foster self-directed learning, it’s like unlocking a whole new world of educational potential. You’ll definitely want to read “What is Self-Directed Learning?” Resnick (Ed.), Morris, T.

Strategy 138
article thumbnail

5 Steps to Gamify Your Elementary Classroom

The CoolCatTeacher

Heather Marrs shares how to get started with gamifying your classroom From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter How could you take your whole elementary classroom year and gamify it? What if everything students learn could gain them XP (experience points?)

article thumbnail

How to Gamify Professional Development

EdTech Magazine

MORE FROM EDTECH: Check out how K–12 teachers can gamify their classroom. Digital breakouts, which use Google Forms among other tools, represent a type of gamification. Because these experiences make learning entertaining and memorable, educators may be more likely to complete professional development exercises.

How To 362
article thumbnail

Top Google News, Tips, and Resources from #ISTE19

Teacher Reboot Camp

This year’s conference highlighted so many ways to use Google to engage learners and make grading, assessment, feedback, pbl, gamification, student engagement, collaboration, student choice, and student voice easy to do! Google has partnered with different EdTech companies , such as Seesaw and Kahoot!

Google 215
article thumbnail

Game On: Teachers Should Continue to Gamify Classrooms

EdTech Magazine

Instead, there are clever ways to use games to engage and enthuse students in learning. Get Your Gamification On. Several years ago, gamification was an emerging trend and even named one of the Horizon Report’s Top 10 things driving educational change. Teachers Learn Something, Too. This time, however, the teachers learn.