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Top 5 new EdTech tools that you might use in your university

Neo LMS

For instance, Osso VR is a virtual reality technology company founded on the principle of training surgeons with real world skills that can be directly applied when in the operating room. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”. Conclusion.

EdTech 347
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K–12 Teachers Use Virtual and Augmented Reality Platforms to Teach Coding

EdTech Magazine

A study conducted at Georgia Tech found that students who used mobile augmented reality platforms to learn coding performed better on assessments than their counterparts. . “We Innovations in virtual and augmented reality in the classroom are taking the concept of gamification to a whole new level. .

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How can Teachers Increase Social Learning While Teaching Online?

Ask a Tech Teacher

Gamification in a virtual classroom. Smaller groups enable more effective study and learning, online. Gamification in a virtual classroom. Gamification is one of the best methods to increase online peer connectivity and social learning. These LMSs may have the following features: Virtual Classroom + e-Breakout rooms.

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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

It helps them find a balance between frontal lessons and individual study, interaction and reflection, formal evaluation and self-assessment. . You can add assignments, challenges, and gamification features such as trophies and certificates along the way. They do this by helping students engage in self-study easier.

LMS 403
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). Whereas games and gamification are often focused on external rewards, game-based learning relies upon intrinsic motivation. Research and efficacy studies have really had an impact.

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The Secret to Learning Any New Language May Be Your Motivation

Edsurge

And yet, adults regularly set out to study a second (or third, or fourth) language. That’s the kind of question asked by researchers who study motivation. Depending on whether they’re studying Spanish, or Tagalog, or Mandarin, they’ve only got nine, 12, or 16 months to accomplish it. What propels a person to apply that effort?

Learning 206
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Game Based Learning in Action

The CoolCatTeacher

There’s gamification. Gamification versus Game-Based Learning. So gamification — those are those structures around games. That’s a little bit different from gamification. These teachers use some version of gamification, but they always use games in the classroom. There’s game-based learning. Bio as submitted.