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Top 5 new EdTech tools that you might use in your university

Neo LMS

The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. With such tools at your disposal, you can not only discuss certain themes but also show them to the students. But what is the purpose of gamification ? 5 New EdTech tools to watch.

EdTech 347
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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

Students need to be able to learn at their own pace to better grasp and retain information Self-paced, personalized learning allows them to gradually accumulate knowledge and competencies according to their needs and level. . Student autonomy in the classroom is important both for learners and teachers.

LMS 403
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How Research-Informed Games May Result in Deep Learning Experiences

Edsurge

Games can be particularly effective for engaging learners, promoting active participation and motivating students, both in and outside of the classroom. But for SplashLearn CEO Arpit Jain, it is important to make a distinction between gamification and game-based learning (GBL). EdSurge: What inspired you to create SplashLearn?

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

Now a soon-to-be released study from Vanderbilt University demonstrates the impact of rigorous, peer reviewed research into curricular tools, in this case showing that students who played edgames outperformed their peers on standardized tests. Founding a company based on research results. Oregon Trail —The original edgame.

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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Recently, I had to educate myself on the current trends in helping students who are anxious, depressed, worried, or just need guidance about the future. Research note: As Wall (2021) indicates, there is a definite connection between trauma and student behavior as well as student learning. Look at this course. Online Assessment.

Course 487
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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Working in tech and media for the past 20 years, I’ve seen some of these changes firsthand, and one thing has proven consistently true: Engagement is critical when learning new information and mastering new skills. Incorporating gaming into education doesn’t necessarily mean more screen time.

Video 131
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64 predictions about edtech trends in 2024

eSchool News

Throughout the year, we’ve seen districts and edtech companies fall victim to these attacks, compelling districts to adopt a defensive stance. Diana Heldfond, CEO & Founder, Parallel Learning Are students learning? In 2023, the US witnessed a surge in cybersecurity attacks on schools and districts, making it a primary target.

Trends 144