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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Making games cultivates a range of hard skills (e.g.

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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

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Reflections on 50 years of Game-Based Learning (Part 1)

Edsurge

While Rawitsch and his collaborators never saw any money from this success, they created an enduring franchise and helped launch the sector of game-based learning. The story of Oregon Trail offers many relevant lessons for those wanting to harness the power of video games for learning.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Some were brilliant and deliberate in their attention to learning and game mechanics, while others focused on strong narrative arcs, consequential decision-making and world-creation. This was before large game studios consolidated the market, and small companies like Broderbund, MECC, Maxis and the Learning Company thrived.

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Game Based Learning: Make Fast Teaching Games with SMART lab

The CoolCatTeacher

Sponsored Post by SMART Learning Suite From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Formative assessment and game based learning make a powerful combination in the classroom. I love SMART lab, a new feature of the SMART Learning Suite. Download a free trial.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Founding a company based on research results. Leading Thinkers: Digital Media & Learning.

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Q&A: Vadim Polikov’s Startup Brings Game-Based Learning to Science Class

EdTech Magazine

By Meghan Bogardus Cortez New company Legends of Learning offers 900 research-backed games to educators.