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Reflections on 50 years of Game-Based Learning (Part 3)

Edsurge

More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues : Can games become a legitimate tool for learning? Proponents of game-based learning have good reason to be optimistic—but also cautious. Making games cultivates a range of hard skills (e.g.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

Some were brilliant and deliberate in their attention to learning and game mechanics, while others focused on strong narrative arcs, consequential decision-making and world-creation. This was before large game studios consolidated the market, and small companies like Broderbund, MECC, Maxis and the Learning Company thrived.

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New Research Proves Game-Based Learning Works—Here's Why That Matters

Edsurge

A great deal of initial research exists about blended learning techniques such as game-based learning, but adoption has stalled because of a lack of scalable, practical techniques that have also proven effective. Efficacy in edtech needs to be determined by conducting well-controlled, large sample-sized efficacy studies.

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7 Edtech Trends to Watch in 2022: a Startup Guide for Entrepreneurs

Edsurge

This will take many forms, from institutions evolving their operations to students optimizing their learning with technology to caregivers connecting directly with their children’s education through edtech services. Data is abundant and the key to today’s edtech solutions Data is critical to unlock the potential of edtech solutions.

EdTech 218
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How edtech supports the success of the Nordic Education

Neo LMS

Our previous blog described the background to Finland’s successful education system and today we’ll unpack that a bit more, but also take a more detailed look at the role edtech plays in that success. Student involvement and game-based learning. Read more: Why students love a game-based learning experience.

EdTech 258
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EdTech that “Sparks Joy”

Neo LMS

Ever keen to catch a trend on the upswing, I’ve curated a list of EdTech tools, apps and programs that are not only effective, but teach through joy. EdTech that sparks joy. But what of the more complex arena of senior appropriate EdTech — can it too be joyful? Read more: Why students love a game-based learning experience.

EdTech 223
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Q&A: Vadim Polikov’s Startup Brings Game-Based Learning to Science Class

EdTech Magazine

By Meghan Bogardus Cortez New company Legends of Learning offers 900 research-backed games to educators.