Design Thinking Process and UDL Planning Tool for STEM, STEAM, Maker Education
User Generated Education
JUNE 8, 2017
Some makerspace activities may be focusing on how to use the resources available and may not be connecting the activities to the curriculum or around a real world problem. Many of those same qualities are goals of the Common Core State Standards. This design can be pitched to another group for constructive feedback.
Let's personalize your content