Remove Classroom Remove Game-Based Learning Remove STEM Remove Video
article thumbnail

Game Based Learning and Twine

The CoolCatTeacher

Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. We’re also hosting a giveaway contest of his new book Gamify Your Classroom – Revised Edition. Matt’s favorite example of game based learning. Listen Now.

article thumbnail

Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

Dan White, the co-founder and CEO of Filament Games, an educational video game developer based in Madison, WI, knows from personal experience that kids can get a lot more out of video games than entertainment, sharpened reflexes and enviable manual dexterity. Want to give Minecraft a whirl in your classroom?

article thumbnail

A LOOK INSIDE a Digital Shop Class: Game Based Learning, Design Thinking and …

The CoolCatTeacher

Every Classroom Matters episode 200 From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Learning is a game where students level up and earn experience points. It’s happening right now in Kevin Jarrett’s classroom. Brainchase is a journey of online learning and treasure hunting.

article thumbnail

How to Use Fortnite in the Classroom

The CoolCatTeacher

Sponsor: Adobe I use Adobe Premiere Rush to teach digital filmmaking in my classroom. I love it because videos and the editing projects move seamlessly between all of my student’s devices.

Adobe 331
article thumbnail

6 Digital tools that encourage computational thinking

Neo LMS

Computational thinking is an innovative approach to teaching that redesigns the STEM and ELA curriculums on a new framework. This framework focuses on turning students from consumers to content creators through game-based learning and computational thinking (CT) skills while developing their critical thinking and problem-solving skills.

Tools 366
article thumbnail

How an Open-World Video Game Teaches Kids STEM

Edsurge

That’s where the New York Hall of Science (NYSCI), an interactive science learning center for students and families, comes in. We have the privilege of enabling children to learn about their world through playful approaches to science, technology, engineering and mathematics (STEM).

STEM 151