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Key Digital Innovations for Today’s Education Professionals

Ask a Tech Teacher

This article brings an overview of key trends that are leading the charge. Gamification Dry subject matter coupled with decreasing attention spans means traditional teaching approaches are becoming less effective. Gamification in the classroom can take on various forms.

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Metaverse Education: What’s Next for Virtual Learning?

ViewSonic Education

These types of virtual platforms are part of what is known as the gamification of learning, which is the use of gaming elements to improve student engagement and overall enjoyment. Not all virtual or metaverse platforms are focused on gamification, though. Not all virtual or metaverse platforms are focused on gamification, though.

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The top 6 education trends for 2023

eSchool News

Key points: Trends change–but great teachers can take trends and transform learning SEL, gamification, and project-based learning are all some of the most popular instructional tools in 2023 See related article: Are you following some of today’s biggest learning trends? Teachers, we’ve made it!

Trends 97
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TCEA 2018: Educators Meet in Austin to Discuss the Future of the Classroom

EdTech Magazine

This annual event brings together educators, administrators and IT leaders to discuss innovative tips on everything from professional development and classroom tech to thought leadership on accessibility. Mon, 01/15/2018 - 10:32. Thousands of educators will hit the ground in Austin, Texas, on Feb. Content Subtype. CDW Activity ID.

Meeting 151
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Digital Experiential Learning: 7 Steps to Transform Ordinary Classroom Activities

Edsurge

We’re able to have in-depth conversations about how the media and Hollywood played a role in the events.” The Lindbergh lesson began as a straightforward article with discussion questions attached. However, what they rarely know is happening," says Venteicher, "is that they are getting an immersion of 1930s pop culture.

Classroom 113
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12 Websites that Explain Elections

Ask a Tech Teacher

I published this article in early October, but am republishing it as our American elections are upon us. The first five explain elections in general and the next three teach the process through gamification. website, radio app, podcast. C-Span provides American’s access to the live gavel-to-gavel proceedings of the U.S.

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Racism is a subtle, silent enemy of STEM classrooms

eSchool News

Examples of microaggression can be scheduling major deadlines on important cultural event dates or making inappropriate and insensitive jokes about a particular group of students. If we are going to be gatekeepers, we have to be aware of the microaggressions we perpetuate.

STEM 105