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What it Takes to Integrate Robotics and Coding into the Classroom

EdTech Magazine

What it Takes to Integrate Robotics and Coding into the Classroom. It starts with a game of Robot Turtles, a board game by Thinkfun that’s being used at Hubbard Woods School in Winnetka, Ill., Within HWS and District 36’s other four schools, this is the first step of a journey that will touch on coding and robotics at each grade level.

Robotics 398
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The Asian Money Fueling US Edtech Investments

Edsurge

The “cultivation of students’ entrepreneurship and innovation capabilities and practical skills” was a priority in China’s 5-Year Plan for 2016-2020. To adapt, many companies are investing domestically, particularly in China, where edtech companies raised more than $1.2 billion in 2016, according to Goldman Sachs. Based Company.

EdTech 92
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Going to School, Running a Startup: When Students Build Their Own Edtech

Edsurge

So how did a San Francisco Bay Area high school sophomore create one of the most popular edtech products of all time? Clara Nevins, a 19-year-old Southern Californian currently attending Harvard University, co-founded Bridge the Divide three years ago in the wake of the 2016 election. Seasoned entrepreneurs fail all the time.

EdTech 145
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ISTE 2016: Educational Equity, Lifelong Learning, and a Simpler Approach to Edtech

eSpark

At the end of June, eSpark joined the thousands of district and edtech leaders headed to Denver, CO to meet innovative educators and discuss the current state of technology in schools. Working Towards Equity with Edtech. Over the course of the week, three themes dominated the conversation. Keeping it simple.

EdTech 52
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CES 2016: Lego’s New Classroom Robot Brings STEM Lessons to Life

EdTech Magazine

Frank Smith Lego’s WeDo 2.0 has a knack for making students smile as they take their first steps into the world of programming.

Robotics 150
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Creative Coding and Robots in the Classroom

edWeb.net

Teachers do not need computer science degrees to engage, enhance and extend student coding experiences due to the abundance of easily accessible creative coding and robotics programs. Dash and Dot are programmable robots that target students in grades K-8 with progression apps that are customizable for optimal learning in the classroom.

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ISTE 2016: Educational Equity, Lifelong Learning, and a Simpler Approach to Edtech

eSpark

At the end of June, eSpark joined the thousands of district and edtech leaders headed to Denver, CO to meet innovative educators and discuss the current state of technology in schools. Working Towards Equity with Edtech. Over the course of the week, three themes dominated the conversation. Keeping in simple.

EdTech 40