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5 Best Practices for STEM Education Spaces

EdTech Magazine

Makerspaces — a key element of STEM education — are popping up in classrooms and libraries across the U.S. Research from School Library Journal indicates that maker activities at elementary and middle schools increased by 4 percent from 2014 to 2017. The independent private school in Medina, Wash., For its part, St.

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The 5-Year, $15 Million Global Learning XPRIZE Competition Is Over. Here’s Who Won.

Edsurge

First announced in 2014, the challenge invited organizations to submit open-source software that showed potential to help children in developing countries improve basic reading, writing and math skills. Kitkit offers a game-based learning program on tablets to help children learn independently.

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Sleep Pod Companies Want to Disrupt Naps on Campus

Edsurge

Around this time of the school year, it’s not uncommon to see sleep-deprived students slumped over library desks studying late hours in preparation for final exams. Smathers Libraries at University of Florida, has a clear view of the futuristic egg-shaped pods from her office in the university’s Health Science Center Libraries.

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Closing the Digital Learning Gap

Digital Promise

Technology, and especially the internet and mobile devices such as tablets and smartphones, has become ubiquitous in our daily lives and affordable even to our public schools. school and library to the internet. Over the past two decades, the FCC through its E-Rate program has connected just about every U.S.

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Popular Ebooks and Audiobooks Keep Students Reading All Summer Long

eSchool News

Since its creation in 2014, Sora Sweet Reads has proven to be a highly successful, global program in encouraging students to read. Students can then borrow from the school’s digital collection and read on all major eReading devices, computers, tablets and smartphones with a valid student ID. www.overdrive.com/schools.

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Learning Revolution Free PD - GlobalEdCon News - Awaken Young Inventors - Library Horizon Report "Deep Dive"

The Learning Revolution Has Begun

The Learning Revolution Weekly Update November 5th, 2014 The great aim of education is not knowledge but action. We also highlight good conversations about learning taking place between educators, learners, leaders, and others from the school, library, museum, work, adult, online, non-traditional and home learning worlds.

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Here Are the 5 Finalists for the $15M XPRIZE Global Learning Challenge

Edsurge

And from Bangalore is Chimple , which is taking a game-based approach to teaching literacy and math on tablets. So far the app, which includes a library of games, songs, videos and books in English and Swahili, has been tested with about 1,200 children across schools and community centers in Tanzania and Kenya. Malawi and Tanzania.

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