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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. The flexible game form met students wherever they were academically.

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Classroom Technology Just because we have technology tools doesn’t mean it is being used effectively or in a pedagogically-sound way. Standards have emerged to help us use technology in ways that improve learning and shape students in positive ways for future careers and knowledge they need to have to be successful.

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Where Schools Need to Focus Their Ed Tech Efforts

EdTech Magazine

The market for educational technology solutions is massive, with numerous gadgets and programs to choose from. . A pervasive issue among K–12 districts is administrators going for the newest products without much knowledge of what problems those technologies address and whether they actually work. eli.zimmerman_9856.

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CUE 2018: 5 Steps to Create More Accessible, Personalized Professional Development

EdTech Magazine

was preparing to deploy one-to-one Chromebooks a few years ago, the amount of professional development and training needed for educators was overwhelming. In order to make sure educators were getting the professional learning experiences they needed , Douglas and her team went through several steps to create more flexible (and fun) PD.

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21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

Student Anxiety in Online Learning In this course, you’ll analyze anxiety brought about by technology immersion as an overactive fight–flight–freeze survival response. Based on information systems research, you’ll explore the concept of “technostress” and its triggers, how to spot it in your students, and how it impacts learning.

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How Video Games Can Teach Reading Just as Well as Books

Edsurge

It was in the spirit of these early adopters and promising that I undertook an experiment this past year with a fourth grade class to replace a traditional fantasy unit with a digital narrative game, and discovered just what about this format makes it so engaging for students.

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SplashLearn Raises $18 Million in Series C Funding Round From Owl Ventures & Accel

eSchool News

SplashLearn is a game-based learning program that intelligently adapts to each child’s learning ability and helps them master skills at their own pace. SplashLearn, formerly Splash Math, creates engaging learning experiences built to transform children into fearless learners. SplashLearn was incorporated in 2010.