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How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom

Edsurge

When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. This spring we are launching 900 middle school science games on our content platform.

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

But the reality is also that we’re going to have to prepare for a fall that – whatever it looks like – will include an online learning component. Even if we go back to face-to-face learning, we will all have to be prepared to teach online, and the best way to do this is to first educate ourselves with research and pedagogy.

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edWeb, Games4Ed launch game-based learning initiative

eSchool News

Collaborative efforts will help expand knowledge about game-based learning’s potential for students. High-quality games are unique in that they provide all three pillars necessary for learning success: high engagement of the learners (have you ever watched someone totally engrossed in a game?);

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Discovery Education, Caterpillar Foundation, and Learning Undefeated Launch New Initiative to Inspire Next Generation of STEM Professionals

eSchool News

Charlotte, NC – Discovery Education, the Caterpillar Foundation, and Learning Undefeated today announced the launch of a new education initiative – Innovation at Play. Classroom activities, play-inspired lessons, and phenomena-based videos exemplify how curiosity drives STEM solutions while empowering students to learn by doing and seeing.

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GoldieBlox and Discovery Education Partner to Bring Chemistry to High School Classrooms Nationwide with New Immersive Learning Experience on Roblox 

eSchool News

Maker High offers an immersive learning experience hosted on Roblox for educators to teach chemistry in middle and high school classrooms. Maker High is a new experience on Roblox from the award-winning GoldieBlox team that leverages the power of gamified learning to deeply engage learners in chemistry.

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Where Schools Need to Focus Their Ed Tech Efforts

EdTech Magazine

This means that administrators can’t see what has produced better learning outcomes for students as a result of their purchases.”. Authors speculate that these results point to an interest among high-performing schools to shift education programming toward student-centered pedagogies , which give students more control over their learning. .

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How Video Games Can Teach Reading Just as Well as Books

Edsurge

According to Fallon, “Students are living, shaping and immersed within a modular, meme-soaked, multimedia world, and video games are a dominant art form within that world.” The reason educators like Fallon and Darvasi are taking to games is because they engage students and teach many of the same skills students need to learn anyway.

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