Enhancing Civic Education with Game-Based Learning


Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education? Let’s start with a proven practice in civic education: student participation in simulations of democratic process and procedures. Learn More This Summer!

How to Roll Out Game-Based Learning—and Boost Engagement—in Your Classroom


History in Baltimore City Public Schools, I was always looking for new ways to engage my students. When Vadim Polikov—my childhood friend and a successful entrepreneur—approached me with a game-based learning business idea in the summer of 2015, I jumped at the idea. . Many of the teachers described the games as “transformative.”. Vadim wanted to create enough curriculum games so they would be effective daily learning tools in schools.

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Game-Based Learning Gains Steam in Higher Education: Triseum Raises $1.43 Million to Transform Educational Experiences for Students

EdNews Daily

André Thomas, CEO of Triseum and former Head of Graphics for EA Sports Madden Football, brings gaming to new heights on university campuses combining rigorous learning and resources with state-of-the-art graphic design. When Education Game Development Is Done Right, It Works.

Esports Emerge as Learning and Social Catalyst in Schools


Esports, the competitive side of video gaming, is exploding. Research-based evidence affirms its highly positive impact on students’ academic achievement, soft skills, and socio-emotional well-being. The county jumped on the esports train to heighten student engagement.

4 Ways Schools Benefit From The Educational Game – Prodigy


Game-based learning has become immensely popular in the education sector lately owing to their interactive nature where students engage in an online educational game to play and learn simultaneously. Take Prodigy as an example of online educational games. It’s an interactive platform that has helped over 50 million students worldwide from grade 1-8 to master […].

Leveling Up Language Learners’ 21st-Century Skills with Minecraft


Or video games,” one student suggested. Oral presentations became screen-casted videos of student-created builds. Projects on natural environments were illustrated by the biomes in the game. We even had a recreation of a Sherlock Holmes tale made in the game! Minecraft is a game with a vast online community. We then brought the game itself into class, using the now defunct MinecraftEDU with impressive results. Language Learning and Minecraft.

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5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs


Working in tech and media for the past 20 years, I’ve seen some of these changes firsthand, and one thing has proven consistently true: Engagement is critical when learning new information and mastering new skills. Incorporating gaming into education doesn’t necessarily mean more screen time. We know that dips in student engagement have dramatic effects on the metrics we care about: academic performance, social emotional learning (SEL), school climate, and attendance.

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Classroom Gaming Should Be Engaging, Tied to Curriculum—and Not Require Teachers to Code


It’s one thing when master teachers successfully implement learning games in a carefully controlled research study. But engaging students through game-based learning (GBL) means little unless the games are easy to implement and effective where they matter most—in the classroom. Games, like any other tool, should be put into place to support the learning of curriculum and the mastery of standards by our students.

Teaching with Games: TeacherQuest’s District-Wide Vision

Educator Innovator

This article is part of the Teaching With Games case study series at Institute of Play, produced in partnership with the Joan Ganz Cooney Center. In professional development, game design also has the benefit of giving teachers a framework to practice collaboration by design.

The Future of STEM Education: 5 Innovative Ideas About to Break Through

Educational Technology Guy

To best prepare our kids for a tech-driven future, here are five innovative ideas that educators are testing out: Highly-Specialized Elementary Teachers As it stands now, math and science teachers are forced to cover a wide breadth of topics geared towards preparing students for the future.

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Game Mechanics in the Classroom to Engage Learners

The CoolCatTeacher

Game mechanics are elements of gaming that you can design into your lesson plans to engage learners. We can engage students, even going up to year-long junior high version of “Game of Thrones” like teacher Michael Matera has done. (OK,

The “Secret Sauce” of Education Transformation: Agency

Digital Promise

Students with agency learn more deeply, persist longer in their tasks, and enjoy school more. What these approaches all have in common is that when they are implemented authentically, they foster student agency.

Developing Academic Language Supports Equity

Digital Promise

Children who do not hear English spoken at home, for example, rarely hear in English the words that matter in academics. Students whose parents have not attended college, or even high school, can also be at a disadvantage in school due to the lack of recognition of academic language.

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Top 5 new EdTech tools that you might use in your university


The change already delivers extraordinary results and 96% of teachers claim that EdTech increases student engagement in learning. 3D learning. Traditional education has always been based on the power of storytelling. Game-based learning.

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New professional development focuses on engagement through gaming

eSchool News

New online professional development course focuses on increasing student achievement through engagement with game-based learning. To learn more about DimensionU educational games, sign up at DimensionU.com.

10 Keys of Purpose Driven Learning

The CoolCatTeacher

Michael Matera @ mrmatera , author of Explore Like a Pirate , talks about Purpose Driven Learning in the classroom. If you’re a US public school teacher of grades 6-12, you and your students just need to come up with a STEAM idea that can help your community. We all can learn.

5 Favorite Activities to End the School Year

Ask a Tech Teacher

The end of the school year is a time when both students and teachers alike are distracted by thoughts of vacation, sleeping in, and no deadlines. It includes certificates of achievement, badges at the completion of units, and a classroom tracking poster to show how students are progressing.

The NEO Blog turns 2!


The combined effort of the entire NEO team — and all our readers — made our blog climb even more in the mighty list of all e-learning blogs , settling in the first 7%. We learned a lot in the past two years and if you’re not new to this blog, we hope you did too.

Video for learning: Today and tomorrow

Learning with 'e's

My fellow students and I watched avidly - I can't recall what the topic was, but I do remember the thrill of the experience - it was fresh and new to be able to watch television in a formal education setting. I wrote about other examples of the power of educational video in a previous post.

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The Trends and Challenges Shaping Technology Adoption In Schools


Redesigning Learning Spaces: Panelists identified changing learning spaces as a trend that educators and district leaders have embraced for quite some time and which is likely to continue. Teachers are becoming more comfortable with this idea of “blending learning.”.

Helping Others Along – Motivation Theory and the SAMR Model


Elbert Hubbard As a second year teacher, I remember being very excited about leading my students to participate in a project-based learning activity. As champions we must learn to put ourselves in the shoes of a late adopter or laggard, then try to help them along.

What Do Sixth Graders Say About Learning With Games? It Works


NEW YORK — One morning, just before classes at New York City’s Quest to Learn Middle School broke for lunch, Etai Kurtzman found himself transformed into a lemon tree. Each student had been cast for a role-playing game either as a honeybee sent out from the hive or as a plant.

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The Learning Revolution Has Begun

The Learning Revolution Weekly Update June 3rd, 2014 Discovery is seeing what everyone else has seen, and thinking what nobody else has thought. Albert Szent-Gyorgi The Learning Revolution Project highlights our own "conference 2.0" Interested in becoming a Learning Revolution Partner?

Learning Revolution Events - Call for Volunteers - You Matter! - Future of Museums Keynote Recordings

The Learning Revolution Has Begun

The Learning Revolution Weekly Update July 29th, 2014 Curiosity is a delicate little plant that, aside from stimulation, stands mainly in need of freedom. Albert Einstein The Learning Revolution Project highlights our own "conference 2.0"

Getting Started with Minecraft in the Classroom

Graphite Blog

Minecraft​ ​is an extremely popular game for kids and​​ adults. Whenever I even allude to the game to a new group of students, their eyes light up and they ask me, “You​​ play Minecraft, too?!” That's why I would like to share with you tips I learned along the way on my Minecraft journey. These tips come from my experience teaching with Minecraft in schools, learning centers, and summer camps. Students are not actually interacting with the game.