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Why gamification works [Part 2]

Neo LMS

In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning. Gamification and online learning environments.

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Gamification in the classroom: small changes and big results

Neo LMS

The good news is that more and more teachers around the world turn to using gamification — game principles and mechanics — in their classes. When used right, the power of gamification in classrooms can lead to amazing outcomes. As a teacher, you can successfully include gamification in your class through a number of techniques.

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Gamification in the classroom: small changes and big results

Neo LMS

The good news is that more and more teachers around the world turn to using gamification — game principles and mechanics — in their classes. When used right, the power of gamification in classrooms can lead to amazing outcomes. As a teacher, you can successfully include gamification in your class through a number of techniques.

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Why your young students love e-learning

Neo LMS

Data from Speak Up 2015 National Findings show that 54% of students use YouTube all the time, and almost 40% of them are finding online videos to help with their homework. The same report gathered data on teachers’ use of videos in their classes. Gamification is all about data. E-learning lets them play.

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Nothing but Winning—EdTech Honors announced by eSchool, IEI, and Classlink

eSchool News

Data Storyteller Award ‍ Winner: Connie Chin (Bibb County School District, GA) This award recognizes an individual who expertly uses data analysis to inform strategy and drive teaching and learning in their organization. The winners: Of course, we need to start with the most prestigious!

EdTech 113
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Strategies and Tools to Improve Student Behavior and Engagement – SULS0175

Shake Up Learning

Shawn shares the importance of building relationships with students (Ted Lasso style) and managing behavior with positive reinforcement through gamification. He also shares the importance of formative feedback and tracking actionable data. Gamification . The data can also help to point out any bias or imbalance of feedback. .

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64 predictions about edtech trends in 2024

eSchool News

On the down side, as the technology evolves it will also enable hackers to be more adept at infiltrating systems that store sensitive student data. Education leaders will continue to put resources toward wellness programs, but with greater scrutiny and demand for evidence-based data.

Trends 144