Why gamification works [Part 2]

Neo LMS

In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning.

Why we should all think about the gamification of education

Neo LMS

How gamification shifted the perspective. The use of gamification in education is a step away from the old ways of doing things, and brings education closer to the future. Gamification can transform classrooms and can help everyone improve their results. E-learning Gamification

Gamification in the classroom: small changes and big results

Neo LMS

The good news is that more and more teachers around the world turn to using gamification — game principles and mechanics — in their classes. When used right, the power of gamification in classrooms can lead to amazing outcomes. Gamification in the classroom: a success story.

Gamification in the classroom: small changes and big results

Neo LMS

The good news is that more and more teachers around the world turn to using gamification — game principles and mechanics — in their classes. When used right, the power of gamification in classrooms can lead to amazing outcomes. Gamification in the classroom: a success story.

13 Best Math Apps for Kids in Elementary School

Prodigy

The post 13 Best Math Apps for Kids in Elementary School appeared first on Prodigy. Adaptive Learning Game-Based Learning Parent Resources Teacher Resources Teaching Tools best math apps for kids Free Games Gamification math apps math apps for kids

Why your young students love e-learning

Neo LMS

You’re probably familiar with the notion of gamification — the use of gaming principles and mechanics in a non-game context, like learning. Gamification is all about data. E-learning Gamification K-12 TeachersKids are our future.

Gamifying Classrooms

The Thinking Stick

The idea of using game based ideas in the learning environment or gamification continues to gain momentum with teachers…but more importantly with students. Gamification really seems to be taking off in the later elementary years like 4th and 5th grade and middle school.

Game Based Learning in Action

The CoolCatTeacher

There’s gamification. Gamification versus Game-Based Learning. So gamification — those are those structures around games. That’s a little bit different from gamification. These teachers use some version of gamification, but they always use games in the classroom.

Simple Steps to Teach Kids to Program

The CoolCatTeacher

Vicki: We’re also talking about teaching kids in elementary, middle, and high school. These tools, like gamification and all of that, really achieve that, especially for the younger students.

10 Keys of Purpose Driven Learning

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount.

#CUE17- The Game

CUE

Currently an education consultant advising a variety of organizations, Lucy Gray previously taught elementary grade levels in Chicago Public Schools and middle school computer science at the University of Chicago Laboratory Schools.

10 Strategies To Make Learning Feel More Like A Game

TeachThought - Learn better.

10 Strategies To Make Learning Feel More Like A Game by TeachThought Staff We’ve talked about gamification quite a bit, which is different than game-based learning, if you’ll recall. Teaching Trends & Shifts Elementary School Experienced Teacher video games

Top 5 new EdTech tools that you might use in your university

Neo LMS

Modern educators know this very well, so they’ve come up with many different ways to incorporate gamification elements into the everyday classroom environment. But what is the purpose of gamification ? This is why gamification plays such a major role in contemporary education.”.

EdTech 397

Learning to Code Websites

Class Tech Integrate

In other words, classroom teachers at the elementary through middle school levels aren't expected to be coders or programmers themselves. computer science creative csforall edtech education gamification hour of code innovation motivation music primary production technology integration

Innovative Science Teaching in Grades 6-12

The CoolCatTeacher

Creating Elementary Portfolios with SeeSaw. Seesaw in the Elementary Music Classroom with Amy Burns. gamification, VR/AR/MR, coding) to enrich my science curriculum.

Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

At Dayton Hall Elementary School in Charleston, South Carolina, kindergarten teacher and Apple Distinguished Educator, Kristi Meeuwse, chose to pilot Tangible Play by Osmo because it is hands on and manipulative in nature. Learn more about Gamification, STEM, and more this Summer!

#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Here’s my interview with Karen Lirenman and Kristen Wideen about the best iPad apps for the elementary classroom.

5 Simple Ways to Gamify Your Classroom

The CoolCatTeacher

Jessica Ratliff-Gordon is an elementary educator, author, and doctoral student at Northcentral University. Jessica sent us a Gamification presentation on Smore with helpful links and resources to help gamify your classroom!

How to Play: Models for Game-Based Learning #SXSWedu

EdTechSandyK

As they get older, their experiences narrow from elementary to middle school. gamification sxswedu Notes from a panel session at SXSWedu 2013 [link] Teaching is a complex undertaking. Learning is a deep challenge. Schools are messy. How do we approach game development and what role does it have in learning? Play is fundamental to how we learn. How to make them work in education is the question.

3 Easy Ways to Gamify Your Classroom with Kahoot

Fractus Learning

Purposeful gamification can allow for personalized learning , increased student engagement , and greater creativity. ( But what if you’re new to gamification? Purposeful gamification can allow for personalized learning, increased student engagement, and greater creativity.

Catching Up After Fall CUE – An Alludo Learning Perspective

CUE

Union Elementary. Alum Rock Union Elementary. 3-month Alludo trial – PD gamification for your district. We’re back this week from what was another exciting, engaging Fall CUE conference!

The Mobile Learning Imperative in Higher Education

elearning, mobile learning, gamification and more

72% of best selling apps in 2012 were aimed at PREschoolers and children in elementary school. The post The Mobile Learning Imperative in Higher Education appeared first on | elearning, mobile learning, gamification and more. The Mobile Learning in Higher Education [ INFOGRAPHIC ].

Brainly

Technology Tidbits

Also, there is a nice point system that adds an element of "Gamification" and motivates students to return and participate on the network. Brainly is a interesting new social network for helping students w/ homework.

The Most Epic Digital Library For Kids and Educators

Kleinspiration

Gamification. As a parent of two and an elementary school teacher, I know firsthand how important it is to keep kids engaged to continue learning despite all distractions. Today most kids prefer screen time to any other sort of entertainment. Children aged 5 to 16 on average spend 6.5

2016 Fall CUE Overview

CUE

I’ve tried this gamification and it’s super fun…. Currently an education consultant advising a variety of organizations, Lucy Gray previously taught elementary grade levels in Chicago Public Schools and middle school computer science at the University of Chicago Laboratory Schools.

Gaming The 2016 Election - Trading Cards & Virtual Interactives To Meet The Candidates

The ASIDE Blog

The kid-friendly range of videos, printouts, and interactives address all of the major election aspects at a level perfect for elementary students. The " Trading Cards " area includes colorful renderings of presidents and first ladies to inspire students through a gamification approach.

Leveling Up: How Digital Game-Based Learning Is Altering Education

EdNews Daily

To put it in the words of an elementary student at the 2004 Serious Games Summit, “Why read about ancient Rome when I can build it?”. Game-based learning should not be confused with gamification. Gamification takes an element of education and replaces it with a game-based element.

Creating a Vision for Your School and Getting Buy In from Stakeholders

The CoolCatTeacher

We created opportunities for teachers to use mentor texts — so anything related to Genius Hour, MakerSpace, gamification — a lot of most recently published texts through practitioners and facilitators in the education world right now.

8 Great Ways to Level Up Game Based Learning in the Classroom

The CoolCatTeacher

Elementary teacher Michael Matera has students enter the realm of nobles (see video below) as his students join teams as part of learning in a not so bloody or violent Game of Thrones type approach.

Website Review: Prodigy Game

Ask a Tech Teacher

I’m a big believer in the gamification of education; Prodigy makes that work brilliantly for math. They are so excited to play and learn!” – Sue McCulloch, Grade 3/4 Northport Elementary School.

3 Websites to Gamify Your Math Class

Ask a Tech Teacher

Most elementary age kids I know love math, but that changes when they matriculate to middle school. More on gamification of education: 29 Online Educational Activities Kids Will Love This Summer.

One-Hit Wonder- A Rock Like a Teacher Series Post

CUE

As a teacher, I wouldn’t have learned so much about gamification and how I feel about it if I hadn’t dug into an interesting idea. photo credit- https://www.flickr.com/photos/joshuamhoover/9537645705. Gentle readers, most of you have only heard one song by one of my favorite bands.

Teaching Kids Finance and Smart Spending With Cryptocurrency

Edsurge

So in a push to make learning more relevant—and fun—a pair of startups, BitLearn and Pigzbe , are fusing gamification with finance, propped up by digital currency tokens. Ultimately, Jin says tying lessons to financial literacy via gamification—and bringing in both teachers and parents to the fold—helps create a very holistic approach to money, college savings, spending and other concepts.

Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

In Loudoun County, Virginia, fourth-graders from Goshen Post Elementary School took up the challenge personally. In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more. When tech giant Amazon announced its search for a second headquarters site, cities across the country scrambled to produce persuasive pitches.

Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

A fourth-grade student at Mendez Elementary in San Marcos, Texas, held an iPad out in front of her. Unlike Pokémon Go, there’s no gamification going on here—for that, teachers have to get a little more creative. On the screen, she saw her classroom just as though she were using the camera, but with one startling difference: There was a zombie floating in front of her.

5 Ways Video Games Transform Learning and Prepare Students for Tomorrow's Jobs

Edsurge

Gamification —borrowing the motivating principles from games and applying them to a non-game setting—can rewire and bolster social dynamics in the classroom when properly implemented. Another study concluded that children in elementary school who played five or more hours of games a week performed better socially and academically than peers who did not. Every year, it seems increasingly difficult to predict what tomorrow’s workplace will look like.

Video 111

6 benefits of using apps with young children

The Cornerstone Blog

Most elementary school-age students don’t remember life without computers, tablets and mobile devices. Some of the more successful digital EdTech tools now also employ gamification concepts to encourage engagement and improve performance.