Why gamification works [Part 2]

Neo LMS

In my last blog we started discussing the “why” of gamification , with a specific focus on the nature of motivation, lensed through one broadly held theory of motivation called Self-Determination Theory (SDT), not to be confused at this point with self-directed learning.

Making progress in learning with gamification

Neo LMS

This is where e-learning steps in, bringing along the power of big data. One that stirred the learning waters and generated a lot of buzz in the e-learning arena is gamification — including gaming principles and mechanics in a non-gaming context, aka learning materials.

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5 Benefits of Adding Gamification to Classrooms

TeacherCast

What is Gamification? Gamification is when you choose to use the elements of a game to add flavor to the classroom environment. Several organizations are making use of gamification to motivate customers. Gamification A id s Cognitive Development.

Improving Schoolwide Behavior Through Gamification

edWeb.net

Now that online games have become so popular among K-12 students, school and district administrators can use gamification techniques to create a positive school climate and encourage positive behavior by individual students who have differing needs. Systematic Gamification.

Gamification in the classroom: small changes and big results

Neo LMS

The good news is that more and more teachers around the world turn to using gamification — game principles and mechanics — in their classes. When used right, the power of gamification in classrooms can lead to amazing outcomes. Gamification in the classroom: a success story.

Gamification in Education

Kevin Corbett

Below is a great infographic on Gamification in Education. See also: Gamification in Education: What? Gamification in Education. Some signification data points from the Infographic include: 28 Million people harvest crops on FarmVille EVERY day.

Gamification in Education

Kevin Corbett

Below is a great infographic on Gamification in Education. See also: Gamification in Education: What? Gamification in Education. Some signification data points from the Infographic include: 28 Million people harvest crops on FarmVille EVERY day.

GUEST POST: Team Tournaments HS Gamification Using Class Dojo

Baker's B.Y.O.D.

I''m fascinated with gamification and using Edmodo to gamify my Odyssey unit , but Mrs. Dause''s approach has got me thinking. I have, however, limited the scope of my in-class application down to a few favorites, and two of those are gamification and a lovely app called ClassDojo.

Explore Like a Pirate: Classroom Games and Gamification

Fractus Learning

In late 2015, Matera published his experiences in the book Explore Like a Pirate : Gamification and Game-Inspired Course Design to Engage, Enrich, and Elevate Your Learners. This kind of data is handy when confronted by reluctant principals and parents.

How data privacy lessons in alternative reality games can help kids in real life

FETC Converge

Educating youth about data security can fall under the larger umbrella of digital citizenship , such as social media uses and misuses and learning how not to embarrass or endanger oneself while using the internet. But few resources compare to actually experiencing a data and privacy breach. Uncategorized data privacy digital citizenship gamification virtual reality

Guest Blog Post: Five Tips for Gamifying Your Classroom

EdTech4Beginners

Gamification is applying typical elements of video games, such as levels and experience points, into other areas of life. A great place to start in the world of gamification is to identify the struggles you have faced with previous classes. 5) Analyze Your Classroom Data.

Make your LMS a social learning platform

Ask a Tech Teacher

Features and activities that enable collaboration among learners could be implemented in the form of chat-boxes, discussion forums, live interactive sessions supporting real-time data sharing capabilities, and many more. Gamification and Virtual Reality.

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Q&A: Matthew Mugo Fields on the Current State of Data Analytics in K–12

EdTech Magazine

Q&A: Matthew Mugo Fields on the Current State of Data Analytics in K–12. While many teachers understand the importance of data, integrations can prove burdensome on educators who do not have the background or time to use analytics tools properly. . MORE FROM EDTECH: Check out how K–12 schools can simplify their data analytics initiatives. EDTECH: What are some of the most common data collection methods schools use to help their students improve?

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5 Tips on how to gamify your classroom

Neo LMS

After exploring why educators should include gamification techniques in their classrooms and a few principles of gamification they can follow in order to do that, I promised a few tips on how to do it exactly. Implementing gamification in learning activities is not a game play.

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Why your young students love e-learning

Neo LMS

Data from Speak Up 2015 National Findings show that 54% of students use YouTube all the time, and almost 40% of them are finding online videos to help with their homework. The same report gathered data on teachers’ use of videos in their classes. Gamification is all about data.

Fitbit for education: Turning school into a data-tracking game

The Hechinger Report

Strides is an experiment in Fresno, based on the data-tracking fever inspired by Fitbit and other apps. At a time when schools are using more and more data to drive decision-making, from the central office to the classroom, giving students a look at their own data is the next frontier.

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Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Library 2.0

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

You may remember Stanford History Education Group (SHEG) for its groundbreaking and utterly depressing report, Evaluating Information: The Cornerstone of Online Civic Reasoning.

3 ways to revamp lessons for the interactive learner

eSchool News

Friendly competition can improve focus and drive better results, which is why “gamification” is a hot trend in corporate training and educational circles. 21st Century Skills Best Practices Supplement Gaming crowdsourcing gamification interactive learner peer work

A Comprehensive Framework For Student Motivation

TeachThought - Learn better.

When researching student motivation and gamification late last year, I came across the most comprehensive gamification framework I’ve ever seen. Featured Learning gamification personalized learning student motivation student-centered learning

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Global Sim Lets Kids Direct Earth's Future

techlearning

Fate of the World: Tipping Point Complex global-influence game in which players’ choices rule the world Pros: Mission variety, copious data, and an attractive interface engage students and teach global concepts.

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The Future of eLearning - 10 Trends To Be Aware Of

ViewSonic Education

Gamification. Referred to as gamification, or game-based learning, this facet of eLearning attempts to make education fun! Moreover, when it comes to the somewhat impersonal nature of eLearning in particular, gamification of the industry is not just welcomed, it’s ideal.

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How an LMS can support a school’s edtech strategy

Neo LMS

Schools have a lot of data to manage. The problem is, many schools still rely on legacy systems and even paper-based processes to manage their administrative and student data, which is time-consuming and costly. Read more: Top benefits gamification can bring to the classroom.

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Game Education: It’s in Their DNA – Guest Post from Courtney Pepe

EdTechTeacher

Wendy Thompson collaborates with building therapists and uses the basic Sphero App on iPad to have students compete in teams where they drive Sphero with a joystick and then measure the distance traveled by the robot and collect and analyze this data as a class.

How an LMS can help teachers keep older students engaged

Neo LMS

Teachers can also use such resources to increase engagement rates with gamification. A little competition can go a long way during the learning process and many school LMSs include gamification elements that make it easy to design engaging online lessons. Data is powerful.

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A Teacher’s Guide to Surviving Fortnite

techlearning

Data on loot spawn rates, locations, their rarity, and probability of showing up, in gamer lingo, is called a loot table. Here is a whole site someone made, using crowd-sourced reporting, to start to put together data for a loot table in Fortnite, since the makers won’t reveal the real data.

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What All Leaders Should Learn About Training From The Health Care Industry

The Game Agency

The often-competitive and extroverted nature of sales teams, for example, makes them ideal students for game-based learning training courses with gamification elements added. released Sea Hero Quest on mobile in an effort to gather data to better understand, diagnose and detect the early onset of dementia for years to come.

CrazyIdeas.Doc

techlearning

Course Align aims to “to create data driven curriculum that clearly aligns to evolving business needs.” TL Advisor Blog PBL News Pedagogy GamificationIn my Google Drive I have a folder called Top Secret. There are only two documents in that folder. The first is a Doc called HaHa!

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INTERVIEW: Digital learning trends that are reshaping EdTech

Neo LMS

So you can have a system where, based on measurements and quizzes and other data points, will automatically show advanced modules if you show advance, will automatically show remedial modules if you’re falling behind. Gamification.

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5 Ways Employee Training Games Improve Learning and Development ROI

The Game Agency

Games Provide Data. Uncategorized corporate training Employee Training Game-Based Training games increase retention Gamification Power of Play to train The Training Arcade training arcade Training Employees training games training games for corporationsEmployee training is expensive and, unfortunately, the return on investment (ROI) doesn’t often exist. In 2016, the Association for Talent Development (ATD) estimated that companies spent an average of $1,273 per employee on training.

Gamifying financial literacy education with Star Banks Adventure

Kathy Schrock

In addition to including how-to tutorials for the Dashboard itself, the Dashboard allows the teacher to create online classroom groups, manage these groups, monitor their students' progress, and compare their students' data with other classrooms in the United States.

How an LMS can supports a school’s edtech strategy

Neo LMS

Schools have a lot of data to manage. The problem is, many schools still rely on legacy systems and even paper-based processes to manage their administrative and student data, which is time-consuming and costly. Read more: Top benefits gamification can bring to the classroom.

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Fantasy Geopolitics

NeverEndingSearch

Leveraging the popularity and competition of fantasy sports, this gamification of current events, geography and civic engagement has students drafting (and later trading) nations for their news popularity/activity value. gamification gaming global global education news technology

mLevel’s Top 3 Learning and Development Lessons Of 2017

EdTechTeam

Hear from a few of our team members on what they’ve explored about learning, microlearning, gamification, corporate challenges, and more in 2017. It is very likely that that content was also delivered in multiple formats using gamification. I love applying mLevel’s microlearning and gamification platform to create a process that optimizes traditional event driven training. But in the field of education, data and technology aren’t viewed in the same light.

Top e-learning trends to keep an eye on in 2020

Neo LMS

Leveraging gamification and game-based learning is also not new; it’s probably one of the oldest trends actually. Gamification facilitates learning and entertainment at the same time by using game mechanics like gathering points, getting badges, being on the leaderboard or getting a trophy.

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