Remove Classroom Remove Game-Based Learning Remove Student Engagement Remove Technology
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5 Awesome online tools for game-based learning

Neo LMS

I have long believed that spring presents an excellent time for educators to explore new ideas and try some new digital tools in the classroom. About five years ago, I was traveling across the state of Pennsylvania taking students to a student technology showcase. 5 Awesome online tools for game-based learning.

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7 Digital tools for student engagement across all grade levels

Neo LMS

As we head into the spring, we may notice a decrease in student engagement. For some students, there have been midterm exams, extended school breaks, or we find ourselves in the middle of standardized testing season. Students should also be part of the process of deciding on different tools to try.

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A Serious Look at Game-Based Learning

Edsurge

“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with purpose into their curriculum. EdSurge: You’re a vocal proponent of gaming in the classroom. So, I joined her team.

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Reflections on 50 years of Game-Based Learning (Part 1)

Edsurge

Flash forward 50 years; the franchise has sold over 60 million units, inspired multiple generations of students and become a part of popular culture. While Rawitsch and his collaborators never saw any money from this success, they created an enduring franchise and helped launch the sector of game-based learning.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

The late 1980s and 1990s The first generation of learning games was almost accidental—led by curiosity-driven, extraordinary developers like Don Rawitsch who had a passion for their respective disciplines and recognized the power and fun in games. These were fun games, designed mostly for leisure time.

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#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Helping educators learn about the power of a gamified immersive learning environment is Michael’s passion. SMART Learning Suite is today’s sponsor.

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How an LMS can help teachers keep older students engaged

Neo LMS

This can come in various shapes and forms, but education technology will always be in the mix. So let’s explore how teachers can harness edtech resources, with a focus on school learning management systems, to maximize their limited time and supplies, while also delivering a more engaging, personalized experience for middle school students.

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