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5 Awesome online tools for game-based learning

Neo LMS

I have long believed that spring presents an excellent time for educators to explore new ideas and try some new digital tools in the classroom. About five years ago, I was traveling across the state of Pennsylvania taking students to a student technology showcase. 5 Awesome online tools for game-based learning.

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Among Us Classroom Style: Another Case for Game-Based Learning

User Generated Education

Since I know how much my learners love Among Us , I did an internet search for its use in classroom settings. I found a blog post by @SteinbrinkLaura entitled, How to Add Game Elements to Your Lesson: Among Us-Google Style! Their success rate in terms of student engagement and enjoyment is probably close to 100%.

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7 Digital tools for student engagement across all grade levels

Neo LMS

As we head into the spring, we may notice a decrease in student engagement. For some students, there have been midterm exams, extended school breaks, or we find ourselves in the middle of standardized testing season. Students should also be part of the process of deciding on different tools to try.

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A Serious Look at Game-Based Learning

Edsurge

EdSurge: You’re a vocal proponent of gaming in the classroom. Can you share some of the obstacles you’ve faced promoting game-based learning? Shapiro: Years ago, while working in a charter school in New York City focused on using technology in the classroom, I met Katie Salen Tekinba?. So, I joined her team.

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Reflections on 50 years of Game-Based Learning (Part 1)

Edsurge

Flash forward 50 years; the franchise has sold over 60 million units, inspired multiple generations of students and become a part of popular culture. While Rawitsch and his collaborators never saw any money from this success, they created an enduring franchise and helped launch the sector of game-based learning.

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#05: 5 Ideas for Using Game-Based Learning in your Classroom Today

The CoolCatTeacher

As a gamification guru and moonshot thinker, Michael transforms the traditional classroom into a high-energy environment where active student engagement is paramount. Helping educators learn about the power of a gamified immersive learning environment is Michael’s passion. SMART Learning Suite is today’s sponsor.

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Reflections on 50 years of Game-Based Learning (Part 2)

Edsurge

The late 1980s and 1990s The first generation of learning games was almost accidental—led by curiosity-driven, extraordinary developers like Don Rawitsch who had a passion for their respective disciplines and recognized the power and fun in games. These were fun games, designed mostly for leisure time.