10 Popular Educational Trends and What You Need to Know

Waterford

It’s tough to know exactly what the upcoming school year will look like, but by keeping up on current trends in the educational sphere, you can return to school next year informed, whether you’re in a classroom or teaching at a distance. Digital Citizenship. Gamification.

Trends 188

Google Extends Digital Literacy Training to Teachers

EdTech Magazine

Classroom Digital Citizenship Game-based Learning Gamification Internet Management Software TrainingBy Meghan Bogardus Cortez The tech giant’s Be Internet Awesome campaign now includes a free course for teachers.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. Their approach is good but way down the SAMR pyramid to what can be done today, easily, in classrooms. It is used to discuss the implementation of technology in the classroom by organizing tech-in-education tools into four categories or types of usage: Substitution: Technology is a direct replacement for something, e.g. ebooks in place of print books or online math drills in place of worksheets.

Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. Digital Citizenship Week. We’re proud to be in partnership with Common Sense Education to celebrate the Second Annual Digital Citizenship Week – October 19th -25th. Join us to shine a spotlight on the importance of helping kids learn how to create safe, responsible digital lives.

Make your LMS a social learning platform

Ask a Tech Teacher

Multi-user video conferencing /Live classroom sessions and webinars. WizIQ’s Virtual Classroom , for instance, enables hassle-free live-sessions across all devices and platforms. One of the critical areas of social learning, in the traditional classroom approach, was teamwork and collaboration. Mimicking this in the modern online classrooms, are the breakout rooms– where learners are segregated in smaller groups, to undertake discussions and projects as a team.

LMS 159

A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

SHEG currently offers three impressive curricula that may be put to immediate use in secondary classrooms and libraries. Using everyday digital content, the COR paper and online assessments directly connect to the questions posed in SHEG’s study and engage learners in credibility decision-making around three COR Competencies: Who’s behind the information? The free assessments include Google Docs assessments to copy and digital rubrics to download.

20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Blended Learning In my opinion, the best 21st-century classrooms are “bricks” and “clicks,” blending together the best of face-to-face and online. Blended Learning Classrooms are made of “bricks’ and “clicks” and every teacher should be ready.

SEL and Classroom Culture In an Age of Distance Learning

Edsurge

Classroom learning and management all begin with relationships, and SEL can guide the relationship and community building process. Any connected educator has heard buzzwords like flipped classroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning.

Edmodo 130

Subscribers: Your February Special is Available

Ask a Tech Teacher

8 Tools that are going away (from the classroom). Digital citizenship I. Digital citizenship II. Digital note-taking. Gamification of education. Inquiry in the Classroom. The Flipped classroom. Twitter in the classroom. Every month, subscribers to Ask a Tech Teacher get a free/discounted resource to help their tech teaching. This month: 18+ webinars on tech ed pedagogy. with coupon code FREEWEBINARS.

What’s Changed in Lesson Planning

Ask a Tech Teacher

Our classrooms are more diverse. Students are digital natives, in the habit of learning via technology. Digital citizenship is taught, modeled and enforced in every lesson, every day, and every class. Just as students learned to survive a physical community of strangers, they must do so in a digital neighborhood. Play is the new teaching though it’s beenrelabeled ‘gamification’. Classroom management

7 Educational Transformations for Any Classroom

EdTechTeam

It’s an exciting time to be a teacher, and a student, with all of the newest gadgets, apps, and tools available for our use in the classroom. Seeing the student’s smiles, the teacher’s high level of engagement with the students, and trying new things together is what makes a classroom a special place. I am fortunate to be able to push into classrooms from kindergarten through twelfth grade for a variety of activities.

Microsoft Education Announces Updates to Minecraft: Education Edition

techlearning

Today Microsoft Education is announcing updates to Minecraft: Education Edition, including: Minecraft: Education Edition coming to iPad: Students and educators can now use Minecraft: Education Edition on iPads to engage students in STEM, inspire creative projects across subjects, and build important skills in communication, collaboration and digital citizenship. Ed Tech Ticker App Gamification Games

iPad 40

How can Teachers Increase Social Learning While Teaching Online?

Ask a Tech Teacher

Ila Mishra, a specialist in both LMS and virtual classrooms, has this informative explanation of how teachers can increase their social learning while teaching online classes: Social Learning is defined as learning through observing behavior, attitudes, and outcomes of those behaviors. These LMSs may have the following features: Virtual Classroom + e-Breakout rooms. Gamification in a virtual classroom. Virtual Classroom + e-Breakout rooms.

Purpose Driven Learning: Myths, Problems, and Education Applications

Ask a Tech Teacher

Engaging PDL in your classroom is seen by some as teaching students what they want to learn at the expense of what they need to learn but this isn’t true. Get started by digging deeply into school standards, be they state or national, probably not unlike what you do already in your traditional classroom. Change is one of life’s constants but when it happens in the classroom, it’s stressful — even nerve-wracking — for parents.

Edtech Trends From 2020 And Beyond

Ask a Tech Teacher

Besides, lecturers can prepare such types of videos as: Classroom-based. Gamification. Thanks to gamification, educators can turn learning into a more engaging and fun process. Herewith, programming is one of the demonstrative fields where gamification is extremely effective.

Trends 256

21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

They fit into the categories of SEL, digital instruction, engagement/management, and leadership. Even when connecting at a distance instead of in person, we can all benefit from learning some skills to connect with students on an emotional level, even while delivering classroom instruction.

Trends 334

Enhancing Civic Education with Game-Based Learning

EdTechTeacher

There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education? The ability to have students travel off-site has logistical roadblocks, and some experiences are simply too difficult to replicate in a live classroom environment.

5 Resources to Gamify Student Writing

Ask a Tech Teacher

If you don’t do anything to make the studying material more appealing, you can’t expect great engagement and results in your classroom. If you don’t do anything to make the studying material more appealing, you can’t expect great engagement and results in your classroom. It’s clear: you need the right games in your classroom. Educade gives you gamification resources for science, math, social studies, language arts, business, health and wellness, engineering, and more.

8 Practical Ways to Use AI in Learning

Ask a Tech Teacher

Traditional classrooms may not go extinct anytime soon, but edtech will certainly change the way we learn and think about learning. As a result, AI helps create smart educational content that’s being used in both classrooms and online courses. After all, this is the age of digital content and interactive mediums. 3. Gamification. We’ve long struggled with ways to motivate students and keep them engaged during classroom lectures and online courses.

10 Virtual Teaching Tips For Beginners

TeachThought - Learn better.

Thus, it’s important to educate them on the digital tools needed for success. Furthermore, make sure each student has access to a digital device. Often, the shift to a new virtual classroom comes with a learning curve for teachers too. Use gamification/contests.

35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

The Tech-infused Classroom. We experimented with some of the hottest tech tools available for the classroom such as Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, digital citizenship, and formative assessment options. It was run like a flipped classroom where class members read, tested and experimented from resources available in the weekly syllabus.

Your Device Rollout Isn’t About Hardware—It’s About Engagement

Edsurge

Without one, schools and districts run the risk of missing out on many of the potential benefits that having devices in the classroom can unlock, such as introducing personalized learning, teaching digital citizenship and giving students access to the myriad of apps and tools available online. Engagement in the classroom matters. Good classroom management is another essential component of a device rollout.

Kid-created Games That Teach

Ask a Tech Teacher

Wikipedia defines “gamification” as: “an educational approach to motivate students to learn by using video game design and game elements in learning environments. As early as Kindergarten, kids are stuck into classrooms where play is replaced with rote drills, repetition, and growing boredom. GameSalad is one of several on this list that focus on classroom use. Gamification lesson plan.

5 Tech Tools That Motivate Every Reader

Ask a Tech Teacher

Luckily, technology not only comes as second nature to the digital citizens in your classroom, but engages readers of every level, motivating them to read. These five tech tools do exactly that, and can be used in almost any classroom environment or to encourage independent reading at home. Harness the power of peer-to-peer book recommendations and gamification to motivate your students to read more every day.

Tools 155

8 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification. Cast Your Vote is part of former Supreme Court Justice’s Sandra Day O’Connor’s acclaimed gamification of oft-confusing civics processes with the goal of making them understandable to young learners. Best classroom strategy: Post all eight of these resources on an Election-themed page for students.

17 Take-aways from Summer PD

Ask a Tech Teacher

A couple dozen of us–teachers, library media specialists, tech integrationists, lab teachers–gathered virtually for three weeks to experiment with some of the hottest tech tools available for the classroom–Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, backchannels, digital citizenship, assessment, and more (12 topics in all). Check out these class blogs: Mrs. Maddox’s Classroom.

What is the 21st Century Lesson Plan?

Ask a Tech Teacher

Our classrooms are more diverse. Students are digital natives, already in the habit of learning via technology. Plus: No longer do students submit a project that only the teacher sees (and then a few are posted on classroom bulletin boards). These are available 24/7 for students, not just during classroom hours. Digital citizenship is taught, modeled and enforced in every lesson, every day, every class.

12 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification. Cast Your Vote is part of former Supreme Court Justice’s Sandra Day O’Connor’s acclaimed gamification of oft-confusing civics processes with the goal of making them understandable to young learners. Best classroom strategy: Post all eight of these resources on an Election-themed page for students.

3 Apps Disguised as Games to Help Bolster Learning

Ask a Tech Teacher

Teachers don’t lecture from the front of the classroom. Kahoot is a response system that has taken over classrooms all over the country to assess student learning. S/he invites students to join with a game pin, which they enter into pretty much any digital device used in the classroom (smart phones, Chromebooks, iPads, or another). If you don’t like competition in your classroom, this probably won’t be the app for you. Education has changed.

3 Websites to Gamify Your Math Class

Ask a Tech Teacher

Content aligns with Common Core, state standards and classroom instruction. More on gamification of education: 29 Online Educational Activities Kids Will Love This Summer. How to Gamify Your Classroom (a lesson plan). She is the editor/author of dozens of tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum.

14 Education Advancements in a Year

Ask a Tech Teacher

The past decade saw significant improvements in the application of technology to learning and 2017 became a tipping point where embedding technology into education finally moved from fringe to mainstream, remaking classrooms in the image of the future. Chromebooks and iPads have become the two most popular digital devices in classrooms (with laptops, 2-in-1 devices like Surface Pro, and Macs next). Textbooks used to be de rigueur in a classroom.

Its 2019. So Why Do 21st-Century Skills Still Matter?

Edsurge

Instead of relying on textbooks and teacher direction, these students had to think critically about unfolding events, collaborate with peers and adults, and make creative use of digital tools to communicate their ideas. In my own work with educators around the globe, I’ve watched the emergence of 21st century trends such as makerspaces, flipped learning, genius hour, gamification, and more.

Celebrating the 3rd anniversary of the NEO Blog

Neo LMS

From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions. Here are 10 of the NEO Blog’s best posts from the third year of its existence: 6 Practical strategies for teaching across the digital divide.

LMS 230

Teacher Absent? How Tech Can Bridge the Gap

Graphite Blog

Only the classroom teacher can manage classroom tech. It's true that subs don't always find quick success with classroom management. Strong Class Culture Is Key As the classroom teacher, I learned that the biggest factor for how things went when I was gone was the strength of the classroom culture. I also used digital citizenship lessons to support students in developing emotional awareness and being considerate.

A Dictionary For 21st Century Teachers: Learning Models & Technology

TeachThought - Learn better.

Purpose: Improving our chance for a common language in discussing existing and emerging learning trends, model, and technology in hopes of innovation in classrooms, and collectively, education at large. ” BYOD programs allow students to use their own technology (usually smartphone or tablet) in a classroom. Blended learning is a learning model that combines digital and face-to-face learning experiences. Digital Citizenship. Flipped Classroom.

BYOD 87