10 Popular Educational Trends and What You Need to Know

Waterford

Some, like social-emotional learning and digital citizenship, have long been important—and they may require even more focus this year. Digital Citizenship. Gamification. Play As You Learn: Gamification as a Technique for Motivating Learners.

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Google Extends Digital Literacy Training to Teachers

EdTech Magazine

Classroom Digital Citizenship Game-based Learning Gamification Internet Management Software TrainingBy Meghan Bogardus Cortez The tech giant’s Be Internet Awesome campaign now includes a free course for teachers.

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How data privacy lessons in alternative reality games can help kids in real life

FETC Converge

Educating youth about data security can fall under the larger umbrella of digital citizenship , such as social media uses and misuses and learning how not to embarrass or endanger oneself while using the internet. Uncategorized data privacy digital citizenship gamification virtual reality

Learning Revolution Free PD - Michael Stephens Live Keynote - Follett Challenge - Digital Citizenship Week - K12 Online Starts

The Learning Revolution Has Begun

Close to 40 presentations in four different strands: Stories for Learning, Games and Gamification, Passion-Driven Learning and STEAM. Digital Citizenship Week. We’re proud to be in partnership with Common Sense Education to celebrate the Second Annual Digital Citizenship Week – October 19th -25th. Join us to shine a spotlight on the importance of helping kids learn how to create safe, responsible digital lives.

New Ways to Gamify Learning

Ask a Tech Teacher

But those webtools exemplify where the gamification of education started. The gamification of learning became popular at first because students exhibited great aptitude and tolerance for learning new material when gameplaying, but the reason that popularity lasted is even more simple: Applying the characteristics of gameplaying to learning works ! Tom’s Digital Breakouts offer free games this teacher created and freely shares with others. More on SAMR and Gamification.

Make your LMS a social learning platform

Ask a Tech Teacher

Gamification and Virtual Reality. Gamification is a pedagogical approach embedding the elements of gaming within eLearning modules to impart learning through competitive game-like activities. She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. Games/Simulations Social media gamification LMS virtual reality

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A true gift from SHEG: DIY digital literacy assessments and tools for historical thinking

NeverEndingSearch

Using everyday digital content, the COR paper and online assessments directly connect to the questions posed in SHEG’s study and engage learners in credibility decision-making around three COR Competencies: Who’s behind the information? The free assessments include Google Docs assessments to copy and digital rubrics to download.

Subscribers: Your February Special is Available

Ask a Tech Teacher

Digital citizenship I. Digital citizenship II. Digital note-taking. Gamification of education. She is the editor/author of dozens of tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum, and dozens of books on how to integrate technology into education. Every month, subscribers to Ask a Tech Teacher get a free/discounted resource to help their tech teaching.

Microsoft Education Announces Updates to Minecraft: Education Edition

techlearning

Today Microsoft Education is announcing updates to Minecraft: Education Edition, including: Minecraft: Education Edition coming to iPad: Students and educators can now use Minecraft: Education Edition on iPads to engage students in STEM, inspire creative projects across subjects, and build important skills in communication, collaboration and digital citizenship. Ed Tech Ticker App Gamification Games

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Edtech Trends From 2020 And Beyond

Ask a Tech Teacher

Gamification. Thanks to gamification, educators can turn learning into a more engaging and fun process. Herewith, programming is one of the demonstrative fields where gamification is extremely effective.

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How can Teachers Increase Social Learning While Teaching Online?

Ask a Tech Teacher

Gamification in a virtual classroom. Gamification in a virtual classroom. Gamification is one of the best methods to increase online peer connectivity and social learning. Gamification is a live application of some learning theories such as social learning, collaborative learning, active learning, problem-targeted learning and constructivist theories. It’s becoming more common to take online classes or blend traditional with online learning.

What’s Changed in Lesson Planning

Ask a Tech Teacher

Students are digital natives, in the habit of learning via technology. Digital citizenship is taught, modeled and enforced in every lesson, every day, and every class. Just as students learned to survive a physical community of strangers, they must do so in a digital neighborhood. Play is the new teaching though it’s beenrelabeled ‘gamification’.

21 Top Professional Development Topics For Teachers Now

The CoolCatTeacher

They fit into the categories of SEL, digital instruction, engagement/management, and leadership. Finally, you’ll learn traditional best practices and digital solutions available to students to offset some of the anxiety they’re experiencing. Online and Digital Instruction.

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Enhancing Civic Education with Game-Based Learning

EdTechTeacher

There is also increasing interest and promising research around the impact that gamification can play in instructional design. Therefore, how might we leverage the power of gamification and game-based learning to enhance civic education? Founded by former Supreme Court, Justice Sandra Day O’Connor, iCivics ramps up the traditional class simulation by layering in gamification and game-based learning principles.

8 Practical Ways to Use AI in Learning

Ask a Tech Teacher

After all, this is the age of digital content and interactive mediums. 3. Gamification. Gamification seems to be one of the most effective approaches we could find, but it wasn’t until AI that we could unlock its full potential. As a part of experiential learning, gamification boosts not only engagement but also retention level of learners. Then again, not all students thrive on gamification. 5. Digital Mentorship.

10 Virtual Teaching Tips For Beginners

TeachThought - Learn better.

Thus, it’s important to educate them on the digital tools needed for success. Furthermore, make sure each student has access to a digital device. Use gamification/contests. Encourage collaboration and digital citizenship.

5 Resources to Gamify Student Writing

Ask a Tech Teacher

Educade gives you gamification resources for science, math, social studies, language arts, business, health and wellness, engineering, and more. This is your doorway to gamification. As a bonus, there’s an integrated digital library of 600+ books. Don’t resist the process of gamification! She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum.

35 Take-aways from Summer 2016 Professional Development

Ask a Tech Teacher

We experimented with some of the hottest tech tools available for the classroom such as Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, digital citizenship, and formative assessment options. Some had been teaching for thirty years and still enthusiastically embraced everything from twitter to the gamification of education. How to embed materials into digital portfolios.

Kid-created Games That Teach

Ask a Tech Teacher

Wikipedia defines “gamification” as: “an educational approach to motivate students to learn by using video game design and game elements in learning environments. Gamification lesson plan. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. It’s discouraging to all stakeholders that annually, about 1.2

Your Device Rollout Isn’t About Hardware—It’s About Engagement

Edsurge

Without one, schools and districts run the risk of missing out on many of the potential benefits that having devices in the classroom can unlock, such as introducing personalized learning, teaching digital citizenship and giving students access to the myriad of apps and tools available online. Gamification is the idea of adding game-like elements to non-game contexts or environments—the classroom, for example. 47 percent improvement of active digital citizenship by students.

5 Tech Tools That Motivate Every Reader

Ask a Tech Teacher

Luckily, technology not only comes as second nature to the digital citizens in your classroom, but engages readers of every level, motivating them to read. Harness the power of peer-to-peer book recommendations and gamification to motivate your students to read more every day. Gamification can make almost any subject more fun, especially reading. This is another tool that uses gamification to motivate students.

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8 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification. Cast Your Vote is part of former Supreme Court Justice’s Sandra Day O’Connor’s acclaimed gamification of oft-confusing civics processes with the goal of making them understandable to young learners. She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum.

17 Take-aways from Summer PD

Ask a Tech Teacher

A couple dozen of us–teachers, library media specialists, tech integrationists, lab teachers–gathered virtually for three weeks to experiment with some of the hottest tech tools available for the classroom–Google Apps, differentiation tools, digital storytelling, visual learning, Twitter, blogs, Common Core and tech, backchannels, digital citizenship, assessment, and more (12 topics in all). Summer PD 2015 just ended.

Purpose Driven Learning: Myths, Problems, and Education Applications

Ask a Tech Teacher

Gamification of learning — The Internet is filled with a spectrum of educational games that support academic goals. She is the editor/author of over a hundred tech ed resources including a K-12 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum.

12 Websites that Explain Elections

Ask a Tech Teacher

The first five explain elections in general and the next three teach the process through gamification. Cast Your Vote is part of former Supreme Court Justice’s Sandra Day O’Connor’s acclaimed gamification of oft-confusing civics processes with the goal of making them understandable to young learners. She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum.

20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Digital Assessments How can we effectively assess learning in a digital classroom? Digital assessments aren’t new, but it’s important to have a knowledge of best practices in place.

Preparing High Schoolers For A Career In Cybersecurity

Ask a Tech Teacher

Rather, when teaching such a complicated subject such as cybersecurity, it only helps students for them to be learning in an interactive digital environment. Education Through Gamification. She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. No one who even glances at the news can deny the importance of cybersecurity experts.

What is the 21st Century Lesson Plan?

Ask a Tech Teacher

Students are digital natives, already in the habit of learning via technology. Digital citizenship is taught, modeled and enforced in every lesson, every day, every class. Just as students have learned how to survive in a physical community of strangers, they must learn to do the same in a digital neighborhood.

Website Review: Prodigy Game

Ask a Tech Teacher

Your students are assigned user names and passwords which they then use to log in from their digital device. I’m a big believer in the gamification of education; Prodigy makes that work brilliantly for math. She is the editor/author of dozens of tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum.

3 Websites to Gamify Your Math Class

Ask a Tech Teacher

More on gamification of education: 29 Online Educational Activities Kids Will Love This Summer. She is the editor/author of dozens of tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. Most elementary age kids I know love math, but that changes when they matriculate to middle school. If you ask seventh and eighth graders what their hardest subject is, they’ll hands down tell you it’s math.

SEL and Classroom Culture In an Age of Distance Learning

Edsurge

Any connected educator has heard buzzwords like flipped classroom, gamification, social-emotional learning (SEL), differentiation, and personalized learning. When I designed the gamification unit, I had no idea the effect it would have.

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3 Apps Disguised as Games to Help Bolster Learning

Ask a Tech Teacher

S/he invites students to join with a game pin, which they enter into pretty much any digital device used in the classroom (smart phones, Chromebooks, iPads, or another). More on gamification of education: 3 Websites to Gamify Your Math Class. She is the editor/author of over a hundred tech ed resources including a K-8 technology curriculum , K-8 keyboard curriculum, K-8 Digital Citizenship curriculum. Education has changed.

14 Education Advancements in a Year

Ask a Tech Teacher

Chromebooks and iPads have become the two most popular digital devices in classrooms (with laptops, 2-in-1 devices like Surface Pro, and Macs next). Using technology in teaching has long been delegated to the digitally-adept teachers. Another is that digital tools are much more user-friendly, intuitive to use, and easier to setup than at any time in the past. Gamification of classes.

7 Educational Transformations for Any Classroom

EdTechTeam

While it’s not listed in the 7 transformations, the overarching goal will be to help students navigate their digital world and build a positive digital footprint. The first month of school will be focused on lessons on digital citizenship and leadership. Recently, many Hyperdocs have been built on decktoys.com which brings a new level of gamification into the classroom. Walking into any store in August will remind you that it’s back to school time.

Celebrating the 3rd anniversary of the NEO Blog

Neo LMS

From gamification to digital citizenship to PD for teachers to classroom robots and everything in between, the 102 posts that have been published on the NEO Blog in the last 12 months covered oh so many subjects related to education technology and e-learning for educational institutions. Here are 10 of the NEO Blog’s best posts from the third year of its existence: 6 Practical strategies for teaching across the digital divide.

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