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5 Formative Assessment Strategies to Help with Classroom Management

The CoolCatTeacher

We need more strategies than fist to five or thumbs up thumbs down. Teacher Mike Roberts give five strategies that can help us with formative assessment AND classroom management. Sponsor: The US Matific Games are coming this February. Try Matific free now and sign up to join their Math games. Mike: First example.

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?How Game-Based Learning Encourages Growth Mindset

Edsurge

What’s more, game-based learning (GBL) can address some of the most common roadblocks encountered by math teachers and students alike. At New Mexico’s Farmington Heights Middle School , teachers use game-based learning to personalize instruction. Gamers embrace challenges and use mistakes to learn.

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20 Ways to Personalize Your Learning This Summer

The CoolCatTeacher

Course: Designing Blended Learning for Student Engagement and Achievement “By the end of the course, you will be able to design and implement meaningful blended learning experiences with objective-aligned assessments and activities that foster core 21st-century skills.”

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10 Awesome Courses To Improve Your Online Classroom

The CoolCatTeacher

2 – Designing Online Assessments As you assess learning online, you’ll want to use the research-based best practices for online assessments. Feedback using your formative and summative assessment tools is also essential. Student Achievement Through Gamification and Game-Based Learning.

Course 337
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8 LMS features that support student autonomy in the classroom and beyond

Neo LMS

It helps them find a balance between frontal lessons and individual study, interaction and reflection, formal evaluation and self-assessment. . One of the most popular tools that achieve this goal is the learning management system (LMS). At the same time, each student has a different learning pace. Flipped classes.

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Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

Edsurge

Are digital games viable tools for creating effective online teaching and learning environments in higher education, and, if so, is anyone using them? You really have to be effortful and thoughtful, and that is the promise and the pitfall of digital game-based learning.”. Muzzy Lane’s Practice Series.

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Increasing Student Participation During Zoom Synchronous Teaching Meetings

User Generated Education

This can be done in a jigsaw strategy whereby different groups are given different case studies. is a game-based learning platform, used as educational technology in schools and other educational institutions. Its learning games, “Kahoots”, are multiple-choice quizzes that allow user responses.

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