Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. He shares a four-part model including playing the game, debriefing, reflecting, and then creating. Game-Based Learning in Action. There’s game-based learning.

Game Based Learning and Twine

The CoolCatTeacher

Today Dr. Matthew Farber @matthewfarber talks about game-based learning in his classroom and a new tool he loves: Twine. In today’s show, Matt discusses game-based learning and: Why game based learning works. Matt’s favorite example of game based learning. How Matt got a month ahead in his history curriculum using Twine to make adventure games. To learn more, please visit [link].

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Game Based Learning: Make Fast Teaching Games with SMART lab

The CoolCatTeacher

Sponsored Post by SMART Learning Suite From the Cool Cat Teacher Blog by Vicki Davis Follow @coolcatteacher on Twitter. Formative assessment and game based learning make a powerful combination in the classroom. I love SMART lab, a new feature of the SMART Learning Suite. In this article, you’ll learn how to use SMART lab to build fast games and lessons. Tutorial: How to Make a Fast Game Based Learning Lesson with SMART lab.

Game-Based Learning Is Changing How We Teach. Here's Why.

Edsurge

Dan White, the co-founder and CEO of Filament Games, an educational video game developer based in Madison, WI, knows from personal experience that kids can get a lot more out of video games than entertainment, sharpened reflexes and enviable manual dexterity. Back in the '90s he was a devotee of Civilization, a game where players run an empire from the dawn of time to the Space Age. Why is game-based learning so relevant for students today?

?How Game-Based Learning Encourages Growth Mindset

Edsurge

In the gaming world, perseverance, problem solving, and creativity are the keys to success. There is no such thing as failing in a digital game. Like gaming, learning math requires grit and persistence—cornerstones of growth mindset—and is grounded in problem solving, flexible thinking, and pattern recognition. The same kind of tenacity is crucial when learning math. Games welcome players of all ability levels in the same environment.

Leveling Up: How Digital Game-Based Learning Is Altering Education

EdNews Daily

At the turn of the 21st century, public interest in games as learning tools took hold. In the eyes of digital game-based learning proponents, the general public and today’s teachers finally understood something that students and educational researchers knew all along. To put it in the words of an elementary student at the 2004 Serious Games Summit, “Why read about ancient Rome when I can build it?”. The Basics of Digital Game-Based Learning.

5 Formative Assessment Strategies to Help with Classroom Management

The CoolCatTeacher

Teacher Mike Roberts give five strategies that can help us with formative assessment AND classroom management. Sponsor: The US Matific Games are coming this February. Try Matific free now and sign up to join their Math games. This fun, gamified site is sponsoring Math games this February and students can compete to win prizes for themselves and your school. 5 Formative Assessment Strategies to Help with Classroom Management. What’s the first example?

See Game-Based Learning In Action at Pinellas

MIND Research Institute

Local public radio picked up this story: It’s family game night at Davis Elementary School in Clearwater, but there's not a Monopoly board or a Jenga block in sight. Instead, kids and parents are playing math games. Family Math Night Combines Games, Community and Math. Family Math Night is a way to connect families as they have conversations and learn about math together. Game-based Learning Technology in the Classroom. Games & Play

The Games Art Historians Play: Online Game-based Learning in Art History and Museum Contexts

ProfHacker

I recently posted a query on the CAAH listserv (Consortium of Art and Architectural Historians) to research online game-based and gamified learning in art history and museums. That listserv discussion suggested there exists considerable confusion about what game-based learning is, so my goal here is to address that practical need. To begin with some definitions, game-based learning differs from gamification in several important ways.

Digital Game-Based Learning in Higher Ed Moves Beyond the Hype

Edsurge

They’re role-playing as junior staff writers in a fictional newsroom, creating content for an upcoming broadcast—all within a digital game that aims to make learning grammar more engaging than memorizing Strunk and White. Are digital games viable tools for creating effective online teaching and learning environments in higher education, and, if so, is anyone using them? Toolwire’s Writing Games. Students have been enthusiastic about the writing games.

Webinar: Teaching with Augmented Reality with #ARVRinEDU Classroom Enthusiasts

The CoolCatTeacher

Assessment in AR including classroom examples Effective ways to get started with AR Predictions on where AR will be in 5 years Who? All Grades All Subjects Augmented Reality Classroom Management Education Game Based Learning Innovation iPads Lesson Plans Maker Movement Project Based Learning STEM Teachers Tech Tips Tools Web Tools

3DBear Review: The Augmented Reality Classroom Pro

The CoolCatTeacher

For example, I had to assess “over the shoulder” by looking at what students were doing. Also, I’m able to easily assess and share their work in AR. You can use it and learn. Here’s one example of how 3D Bear can be used for a real world conversation. “I’ve seen kids get so immersed in their 3D Bear projects that they had no idea how much they were learning.” Learn more by clicking on the link below.

Games-Based Learning Not Only Helps Students, but Teachers Too

Educator Innovator

Game designers are incorporating assessment tools into new learning games in ways that are useful for instructional decision-making, without overpowering teachers with irrelevant data. . Last fall, at Robinswood Middle School in Orlando, Florida, 65 students were learning about air pollution. They weren’t learning by textbook or even a video. an adaptation of the popular commercial game SimCity from nonprofit game collaborative GlassLab.

Breakout EDU Digital is Awesome (and Free) #breakoutedu

The CoolCatTeacher

Learn about the challenges and advantages of breakout edu digital. Some examples of the most popular breakout edu games. Mari Venturino is a 7th-grade science and AVID teacher and Blended Learning Specialist at Mar Vista Academy in San Diego, CA. All Grades All Subjects Assessment Chromebooks Edtech Tool Tuesday Game Based Learning Gsuite and Google Apps How to Guides.

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The Vocabulary Doctors: How to Teach Vocabulary

The CoolCatTeacher

Dr. Kimberly Tyson @ tysonkimberly and Dr. Angela Peery @ drangelapeery share their advice for helping students learn blended vocabulary. Learn more. Want to hear another episode on helping students learn? Listen to Ramona Persaud talk about 5 ways to adjust teaching to how the brain learns. Written expressly for K-12 teachers, she hopes to empower teachers to provide effective vocabulary instruction along with using digital tools to support word learning.

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Active Learning in the Science Classroom

The CoolCatTeacher

Thirty-three-year Presidential Award Winning science teacher Glen Westbroek believes in creating active learning experiences in his science classroom. Today we kick off science week on the 10-Minute Teacher talking about active learning, Next Generation Science Standards, and what an engaging science classroom looks like. Legends of Learning has amazing game based science experiences for students in 3-8 aligning with Next Generation Science and select state standards.

XplorLabs Fire Forensics: A Free STEM Module for Middle School Science

The CoolCatTeacher

For example, their Fire Forensics: Claims and Evidence unit is a safe way to educate middle school students about fire. Not only are the UL Listed safety marks for many of the appliances in your house from this company, but they also are creating free science-based modules that promote safety like this one.). Each learning module is designed to connect classrooms to real-world science and engineering. Supplies and summaries of labs, including outcomes and assessment tips.

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7 Ways My Interactive Display is a Key Part of My Student-Centered Classroom

The CoolCatTeacher

Students work on their own computers sometimes; however, there are many times (like the Avengers Photoshop example) where I want students interacting with and manipulating digital objects as they discuss and work together. In a project-based classroom where making and inventing happens all the time, students are always doing amazing things. Being able to quickly share is essential to progress, learning, and celebrating student success.

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Flipping Awesome Physics with an Asynchronous Flipped Gameful Mastery Learning Classroom

The CoolCatTeacher

Students start with a zero and level up as they use videos, one on one help, and game-based mastery to master physics. Flipping Awesome Physics with an Asynchronous Flipped Gameful Mastery Learning Classroom. Now, Jon, you have recently implemented an asynchronous, flipped, gameful, mastery learning classroom. What is asynchronous, flipped, gameful, mastery learning? What do you think, because you are now in charge of your own learning.”.

Using the Real World Classrooms Model When Teaching Finance

The CoolCatTeacher

The Real-World Classroom model of teaching finance is part simulation part game. It was hard, but, you know, you learn a lot through a situation like that. One of the things I learned was that there were pretty glaring holes in the education system when it came to personal financing. Let me use some basic examples. We’ve had a phenomenal experience at my school, for example.

5 Simple Ways to Improve Physical Education w/ #Edtech

The CoolCatTeacher

Every week day you’ll learn powerful practical ways to be a more remarkable teacher today. geek is helping us learn five simple ways to improve physical education with technology. And that’s appropriate not just for phys Ed but any performance-based thing that we do and the replay tools make that possible. JARROD: Yes, so let’s say you’re doing a gymnastics unit and you’ve got a display, some sort of gymnastics presentation of skills, for example.

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Gamify Learning: 20+ Resources

Teacher Reboot Camp

Games are an extraordinary way to tap into your most heroic qualities.” -?Jane Jane McGonigal, Author of Reality Is Broken: Why Games Make Us Better and How They Can Change the World. People enjoy playing video games. When we play video games we learn, build, collaborate, problem-solve, explore, discover, and achieve goals. What if learning were more like playing a video game? Gamifying Learning from Shelly Terrell.

Virtual Reality (VR) as a New Educational Paradigm

The CoolCatTeacher

They are examples of things he is using and that he has presented about virtual reality. Vicki: So what are some of your favorite examples when you’re trying to convince people that this is a great model? Enrique: Well, some examples that I’ve either done or suggested to them in the past have been…. For example, if you’re studying lakes in earth science, you know how many times can you get a classroom out to a lake to study the science of the lake.

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Games or Worksheets: Is there really a question about the choice?

User Generated Education

I work part time with gifted elementary students at two Title 1 schools where most of the students qualify for free or reduced lunches; and where they and/or their parents are learning English as a second language. ” I have been using games in my classrooms (elementary and higher education) for decades. My use of games has included board games, team building and cooperative games , and more recently, video games. Games often include vocal elements.

Computer Science Teaching Tips

The CoolCatTeacher

What happens when a school has every student learn Computer Science. Today’s Sponsor: WriQ from Texthelp is a new FREE Add-on for Google Docs that helps teachers easily assess student writing and track progress over time by automatically scoring students’ spelling, punctuation, and grammar errors. To learn more about Wriq go to www.texthelp.com/wriq. You know you don’t want kids trying to learn just enough to pass the course. Semester Project Examples.

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New to Competency-Based Learning? Here're Five Ways to Assess It

Edsurge

Principal Chris Huckans believes that competency-based education (CBE) is one of the keys to the school’s success. Huckans says that Bishop Hall’s use of the Brightspace learning management system provides students with highly personalized learning pathways, which “allow them to innovate and experiment.” He adds, “Kids are allowed to learn at their own pace, and can learn experientially.” Below are five ways to approach competency-based learning assessment.

7 Global Project Ideas from a Leading 3rd Grade Classroom

The CoolCatTeacher

Learn about global Kahoots, how she tweets with her class and more global collaborative techniques in this show. Quickly create assessments for any grade or subject without special forms or equipment. I think we’ve learned how to use social media in just a really positive way, and learned to communicate and build a global audience, and shared our learning, and learned with others. Just put out positivity, and educate each other, and learn from each other.

Playing Games Can Build 21st-Century Skills. Research Explains How.

Edsurge

As anyone who’s ever spent hours hunched over Candy Crush can attest, there’s something special about games. Research has shown our brains are “ wired for pleasure ,” and that games are an effective way to learn because they simulate adventure and keep our brains engaged and happy. But what exactly do we learn from them? In an era consumed with teaching 21st-century soft skills, are games any good at building critical thinking or collaboration skills?

Classcraft Raises $7.5 Million to Turn Classrooms into Collaborative Adventure Games

Edsurge

Isaacs’ unusual class structure comes courtesy of Classcraft , a company based in New York and Sherbrooke, Quebec, that helps educators teach teamwork, good behavior and their regular classroom lessons through the guise of a school-yearlong fantasy game. Isaacs teaches a video game design course, which seems ideal for trying out Classcraft’s classroom management platform, which can turn classes into a live action video game or a scholastic version of Dungeons and Dragons.

Six Game-Based Training Models To Achieve Your Performance Objectives

The Game Agency

Game-based training transforms traditional learning from a passive experience into an active experience. The study “A Meta-Analytic Examination of the Instructional Effectiveness of Computer-Based Simulation Games” found that simulation game-based training results in 20% higher self-efficiency, 9% greater retention, 11% greater declarative knowledge and 14% greater procedural knowledge than instructional training methods.

Why It's Important to Teach Your Students Financial Literacy—and Three Ways to Do It

Edsurge

we saw an opportunity to use video, animation, 3D gaming and avatars to bring financial concepts to life for the next generation. In 2015, we launched the FutureSmart Digital program—a gamified, web-based financial education course, in partnership with education technology company EVERFI. Supplement At-Home Education with Digital Learning Digital financial education can—and does—play a role in providing students with the financial knowledge they may not receive at home.

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Five Ways Teachers Can Use—and Create—Augmented Reality Experiences

Edsurge

Many educators find that gamifying learning keeps students engaged. BreakoutEDU , for example, is an educational game platform that includes a curated set of physical materials—think padlocks, boxes and invisible ink—and activities across a wide range of subjects and grade levels. For example, after watching a 10-minute tutorial, Yvonne Rodriguez was able to create her own AR Experience by arranging components—which she describes as “digital LEGOs”—on her computer screen. “It’s

We Asked Teachers What They Want From Edtech. Here’s What They Said.

Edsurge

But these efforts have fallen short of meaningfully transforming learning. Edtech initiatives that reduce teachers to the role of facilitator often overlook the important role the teacher plays in activating rich learning experiences for students. Edtech initiatives that reduce teachers to the role of facilitator often overlook the important role the teacher plays in activating rich learning experiences for students. Additional Resources from eSpark Learning.

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Can a Neuroscience Video Game Treat ADHD?

Edsurge

That tagline serves as something of a futuristic mission statement for the Boston-based company, which focuses on bringing brain-training video games to market and is seeking to produce the first FDA-approved game treatment for attention deficit hyperactivity disorder, or ADHD. Soon after, his team hit on video games as a way to help both kids and adults strengthen executive functioning skills like concentration and attention.

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Leveling Up Language Learners’ 21st-Century Skills with Minecraft

Edsurge

Or video games,” one student suggested. Projects on natural environments were illustrated by the biomes in the game. We even had a recreation of a Sherlock Holmes tale made in the game! Minecraft is a game with a vast online community. We then brought the game itself into class, using the now defunct MinecraftEDU with impressive results. How could a game featuring so little language drive this much language learning?

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