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Game Based Learning in Action

The CoolCatTeacher

Game-based learning might not be what you think. On today’s show Matthew Farber, author of Game-Based Learning In Action: How an Expert Affinity Group Teaches with Games , talks about how to use games in the classroom effectively. Game-Based Learning in Action.

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CUE 2018: 5 Steps to Create More Accessible, Personalized Professional Development

EdTech Magazine

CUE 2018: 5 Steps to Create More Accessible, Personalized Professional Development. Fri, 03/16/2018 - 16:13. Meghan Cortez (@megbcortez) March 16, 2018. Switching to gamified PD through a partnership with game-based learning company Alludo was a no-brainer. meghan.bogardu…. Content Subtype.

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How to Use Fortnite in the Classroom

The CoolCatTeacher

In his prior role as a Computer Science teacher, he created a custom-made curriculum, using elements of game design and game-based learning, to captivate and engage his students. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product.

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eSports: The Growing Extra-Curricular Activity NOW!

The CoolCatTeacher

The Kansas Health Foundation named her a Civic Health Hero, and the Kansas Association of Secondary School Principals named her the 2018 Principal of the Year. The company who sponsored it compensated me via cash payment, gift, or something else of value to include a reference to their product. Website: www.usd266.com/chsm

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The 5-Year, $15 Million Global Learning XPRIZE Competition Is Over. Here’s Who Won.

Edsurge

and London-based nonprofit Onebillion. Kitkit offers a game-based learning program on tablets to help children learn independently. The app offers a library of books and videos and 2,400 learning activities across 22 sessions covering math and reading. Each of them received $1 million.

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It’s Game Over for the Institute of Play. But Its Legacy Lives On.

Edsurge

The news came as a surprise to educational game developers and researchers, many of whom credit the Institute of Play for supporting and growing the game-based learning industry. By 2018, about half of the institute’s revenues came from its new services business, she estimates. educational institutions.

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What’s happening at FETC 2018?

eSchool News

With devices now integral tools in learning environments and so many of these devices in students’ hands, school districts, parents, and community members are hammering to find the right security options for their students. Today’s technology-rich classrooms are clawing to get at the latest game-based learning tools and digital applications.