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LIVE: Learning about MineCraft in the Classroom from ISTE 2015 | @Microsoft_EDU

TeacherCast

This year at ISTE 2015, I had the pleasure of sitting down with members of the Minecraft EDU team to learn how students are turning digital building blocks into customizable digital learning spaces. What is MineCraft EDU? We make a special version of Minecraft specifically for classroom use.

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?34.9 Million US Students—Up 10.4 Million since 2015—Now Connected Online

Edsurge

E-Rate , an FCC program that provides funding to help schools and libraries build fiber infrastructure and expand their wi-fi and broadband networks. The program offers a wealth of school internet data which EducationSuperHighway used for its first State of the States report , based on 6,500 reporting districts, in 2015.

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Free Resources from EdTechTeacher Instructors & iPad Summit Speakers at MassCue 2015

EdTechTeacher

Kelly Gallagher , Digital Learning Specialist at St. Jonathan Werner: Library to Librar-E. werner (@MaineSchoolTech) October 22, 2015. Jonathan Werner , President-Elect of the ISTE Librarians Network. John’s Prep. Diane Horvath , Technology Integration Specialist from Medfield Public Schools. Can’t WAIT!@brholland

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The Next Wave of Edtech Will Be Very, Very Big — and Global

Edsurge

By 2015, they had launched their flagship product, Byju’s Learning App, and were raising millions of dollars in funding. Acquisitions and partnerships are a cornerstone of Byju’s early learning programs: It bought Palo Alto-based Osmo in 2019, which combines digital learning with manipulatives, an approach the companies call “phygital.”

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Trends to watch in 2015: education and technology

Bryan Alexander

Here I’d like to identify trends from 2015 which seem likely to persist or grow over the next year. We still see the majority of campuses failing to formally recognize professors’ digital work. Yet we also see academic deans and provosts showing more interest in digital learning than their faculty.

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Library 2.0 Sponsored Webinar - "Student Engagement Through Library-led Gamification" with Tasha Squires

The Learning Revolution Has Begun

Presents: "Student Engagement Through Library-led Gamification" With: Tasha Squires Learning Resource Center Teacher at O’Neill Middle School Library Date + Time: Wednesday, August 17th 10am EST for one hour (Click on the time link to see the event time in your own time zone.) Sign up HERE.

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Digital Courseware Provider Top Hat Gets $130M and a New CEO

Edsurge

It has since added other features, including attendance trackers, gradebooks and presentation tools, to build what it calls an “active learning platform” that lets students interact with their instructors and materials. Last year, Top Hat devoted its energies—and monies—to shoring up its content library. billion in annual revenue.

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